A Conversational Adventure™ based on the wildly popular best-selling book, Mossflower - the second in the twenty-two book series Redwall by Brian Jacques

One of a series of six games, The Lost Legends of Redwall: Escape the Gloomer, is created in partnership with Soma Games under license from Penguin Random House UK™ and the Redwall Abbey company™. The Lost Legends of Redwall: Escape the Gloomer is a Conversational Adventure™ game in nine chapters developed by Team Clopas.

Based on the wildly popular best-selling book, Mossflower, and second in the twenty-two book series by Brian Jacques, this interactive tale immerses the Player in the exploits and redemption of Gillig the otter as he tries to overcome his weaknesses, limited resources, and the menace of the monstrous water rat Gloomer.

Before Redwall™ Abbey, there was Kotir Castle, an abandoned fortress built over a large lake near the River Moss. It was taken over by the wildcat Verdauga Greeneyes and his Thousand Eyes army of vermin. Upon his untimely demise, his daughter Tsarmina began her evil rule. Subjugating the woodland inhabitants of Mossflower, this cruel Queen reigned using the army of a Thousand Eyes to collect food tribute from the peaceful forest dwellers. In her arsenal was a very special living weapon. A murderous insane creature kept deep in the bowels of the castle. Captured by her father, Gloomer the Greatrat was rightly feared by all. In these ancient days lived mighty heroes such as Martin the Warrior and Gonff Prince of Mousethieves.

Now our would be champion, Gillig directed by the otter leader Skipper, has been given a very special solo mission. Retrieve an ancient scroll once belonging to Verdauga. On the verge of being exiled from the otter crew, Gillig sees this as an opportunity to prove himself to the otter tribe – if he can overcome his weaknesses.

Your story begins with a descent down a rope into a ruined otter holt near Kotir Castle. What happens next will be totally up to you.

Narrative based game with emphasis on exploration and overcoming obstacles
Nine chapters of interactive play with rich descriptions
Intuitive UI that enables comfortable reading of text with page controls
Suitable for ages 13+
Character development – progress Gillig from timid otter to noble warrior
Adds to Redwall lore with new backstories and familiar characters alike
Conversational Adventure™ game elements
Original illustrations created specifically for the game
Sound effects and original musical soundtrack
Professional Voice Acting

Ratings and Reviews

4.2 out of 5
14 Ratings

14 Ratings

Disney # Fan ,

Narrative Genius

I absolutely loved playing the game. It was fairly tricky at first! Although through the amazing art work and hints I was able to escape the Gloomer! It was very loyal to the narrative patterns of the original books that I grew up with. The game makes you think with all of your senses and it is a great way to help develop creative thinking. I am excited to see more games from this company!

Heidi Walters ,

Seems true in narrative, but low quality.

I was desperate to like this game. I grew up with red wall and read at least 20 of the 22 books. I love gaming in general, and text based games are very under appreciated, so I was incredibly exited for this.

Right out of the gate, the audio quality is HORRIBLE. I’m not talking recorded with meh mic. I mean it sounds like it was recorded in a tin can, a recording was made of THAT recording, and then compressed to heck.

Ok fine, I’ll just turn the audio off. On to the story.

Little bit a saw did seem pretty “Brian Jacques-esque” but the narrative being third instead of first for this type of game is odd.

Five minutes later I’m stuck. I’m in the entrance of this cave, I’ve found a torch that I can’t light, there one tunnel entrance that hasn’t collapsed, and the game won’t let me enter it. I try to tell it too, and just get it reiterated to me where I am.

I tried to rephrase it and be more specific with something to the effect of, walk into the tunnel that hasn’t collapsed....

The game doesn’t have the word “hasn’t” in its vocabulary.


If you are going to limit and can it that way, at LEAST make this a multiple choice text game instead of a typing one.

Even if I did manage to find a walkthrough at this point, it shouldn’t be necessary for the first five minutes of a player that is familiar with this game style. That’s just bad design.

So disappointed, redwall deserves better.

Bud Lite ,


I loved this game and the story. Great job to the devs. Hope y’all come out with more soon! I’m ready for the next adventure!!

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