“the game we’d most like to unwind with”
“like a deep, centering breath in the corner of a quiet museum”
Fresh technical drawing aesthetics meet elegantly designed logic challenges in this minimalist puzzle title with just a dash of colour.
A logic puzzle game, Reky marries an elegance of design with an architectural minimalist aesthetic to create an experience that is fresh, stylish and satisfyingly challenging. Using the one-finger touch controls, the player interacts with the different puzzle elements of each level, shifting and moving them in order to create a path to the goal. Everything in the game is simple and functional, with only cubes, lines, exits, portals and a dash of colour used to create a large variety of brain-teasing challenges.
• Elegant logic puzzles, escalating to extreme challenge levels
• Aesthetics inspired by architectural minimalism
• Touch-optimized and designed to be played with one finger
• Crystal clear visuals, optimized for iPhone/iPad displays
• Portrait and landscape
• 96 levels and 22 achievements
• Fixed a rare issue where undo action didn't work properly rewinding a cube movement.
Ratings and Reviews
This is a fantastic puzzler. It looks wonderful: such a cool design. And the mechanic is novel. Level design is very solid. Some of the later puzzles are quite hard. Thankfully, it now has a full undo button. I don’t love the move counter, but of course one can ignore that. I’d like the portals to be color coded, but that is a pretty minor quibble with a game which is, overall, very easy to recommend to folks looking for a proper set of puzzles.
Slick looking... poorly designed
This game has a nice aesthetic, but games like this live and die on their level design and controls... both of which have major issues here. The controls are unintuitive and even with an (awkward) opening tutorial, it was hard to know how to actually use the game.
The level design is simultaneously not challenging and visually difficult to understand, which leads to a lot of frustration because it’s just hard to predict how things will move or why. Moreover the levels unexpectedly add in new mechanics with no warning. If the tutorials had been incorporated into the initial level design rather that being a contextless barrage at the beginning this probably wouldn’t be such an issue.
All in all, this feels like a game where the designers aimed to make a modern visually compelling puzzle game and but didn’t put enough effort into making the core game play and mechanics satisfying and intuitive... which is kind of required for the genre.
Different type of puzzler, in a good way...
reky is a premium puzzler with 95 levels, where you can compete for better scores and the minimum amount of moves per level. The aesthetics, original concept and replayability make this a solid puzzler.
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- Andreas Diktyopoulos
- 420.9 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
English, French, German, Greek, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish
- Age Rating
- © 2019 Andreas Diktyopoulos & Maria Aloupi
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