Resolute Hero RPG 12+

Loot-farming Battle RPG

Geometric Applications

Designed for iPad

    • 4.8 • 93 Ratings
    • Free
    • Offers In-App Purchases



Experience inflation of your character's level and incredible items.

Collect 400 different items as you fight through a huge world with 240+ unique enemies to encounter.

You can develop your character with countless combinations of massively powerful equipment:
90+ weapons to choose from
12 different types of armor slots with 180+ different total equipment options
Equip up to 5 different accessories

Experience a wide range of statistics to power up your characters: Critical Hit Rate, Critical Hit Damage, Bonus Experience, Life Regeneration, Extra Turns, Double Attacks & Double Hits (stacking), Extra stat points per level, Damage Reflection, Elemental Reduction, Elemental Amplification, Surviving Fatal Attacks, Increased Gold Drop Rate, Increased Item Drop Rate and more!

What’s New

Version 0.6.3

- Adds new zones: High Heavens and Realm of Eternity
- Add Automation Faerie magic, which can be accessed shortly after level 250
- Adds a quick selector for item sets, a better way to collapse weak items, and improves item comparison screen slightly
- Adds new battle animations and speeds them up during multi-hits/attacks
- Fix bugs: battle prediction is now more accurate. Bonuses don't reroll on game start
- Balance: increased drop rates in early game.

Ratings and Reviews

4.8 out of 5
93 Ratings

93 Ratings

tecnetan ,


The game is a fun single player experience that strikes a good balance that makes progression linear but nuanced and varied. It is easy to pick up and understand.
Compared to games that are similar, I feel like there are a lot of things that this does right. Drop rates are not horrible, so I can actually recommend the game to other people who do not usually play grindy games. You can pick your fights so it becomes more about game knowledge and planning without heavy RNG. The map feels wide and sprawling so there is a sense of discovery but not so much that you will get lost. The shortcuts and location of enemies make moving around — and knowing where to go — intuitive. The secret areas and hidden bosses are not too hard to find, but compel you to try interacting with the map. The QoL is well thought out, in ways that I will not get into...
Not to mention that this is only the beginning, a lot more content is planned and I have faith that the developer will deliver.
The developer is active, they listen and respond to feedback on their discord. I recommend people join it and hope to see you there.

gogogogoogogooo ,

Really great balance progression

Im guessing it was inspired by inflation RPG, but this game is much better balance and the progression is fun due to better item drop chance unlike inflation RPG. You get a steady progression and doesn't feel grindy just pleasantly fun till the end where its gets difficult. Also you can get a weapon that makes it permanently take energy from boss so you dont have to kill all the boss again. Feels like the game designer really though about player experience and to reduce redundancy in a game. Inflation RPG RNG on drop item and tedious increase with progress making some game last hours just to do, while this game stays the same no matter how much you progress so you can keep enjoy new content as you progress at same pace thru the whole game. Its just much better experience in my opinion, unless you like the extreme rng grindy games from korea like old maplestory. I finished this game, while I only manage to get to hard difficulty on Inflation RPG which took a about the same time due to how grindy inflation is.

Tom "slowbro" ,

A really good game in the style of Inflation RPG

This is one of these RPGs with a limited number of battles per attempt, where you keep improving equipment and making it a little bit farther each attempt. I enjoy this style of game, and this is another good one.

In my opinion this is the easiest game I have found of this style. A lot of that is due to some really cool features like letting us know how many items a particular foe still has to drop, and a reading before a battle on our chances of winning. So it's easier in my opinion, but nonetheless it took me well over 100 gameplay hours before I won against the very last opponent. I never wanted to quit along the way; I enjoyed the whole game. And I still may search some more for the three opponents I haven't found.

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