Greyhead Studio presents the timeless classical strategy board game, Reversi. With implemented “Othello” rules and an elegant vintage look, Greyhead Studio’s Reversi is a great play to challenge your logical skills and train your brain.
1. Elegant vintage look
2. 7 difficulty levels
3. Player can choose their color (red or black)
5. Recording of turns and ability to replay from any of turns
The strategy board game Reversi is played on an 8×8 uncheckered board. The goal of Reversi is to flip as many disks of your color as possible. During your turn, place a disk of your color next to the opponent’s disk to line the disks of your color in a straight line. All the disks between the two disks that are of your color get flipped over and turn into disks of your color. Whoever has the most disks of their color on the filled board is the winner.
Ratings and Reviews
There are a few things wrong with this app. I’ve only played black (which gets the first move). Changing colors is done by clicking on the current color. That is not intuitive.
The statistics for the games are incorrect. I would think that it would show the stats of human, not of the computer. There is no way to specify a new player so I guess it keeps track of the computer stats against “everyone”. However, I am not sure the stats are correct even then. At the most difficult level, I won the first and third, but lost the second. The stats showed that 2 losses after the second game, and a win after the third.
I’ve also aborted 2 games at the hardest level because computer takes so long between moves (more on that later). Aborted games do not appear in the stats.
I find the display very annoying. When the computer moves, it puts a splash across the board marking “computer time” while it calculates its next move. There is plenty of room on the screen where that splash could go, putting it across the board so you cannot see the board is a poor design. Players should be able to see the stones at all times, even while the computer plans its next move. If the computer can calculate future moves, the human player should be able to also all the time.
In the hardest setting, successive moves have taken over 6 minutes, and then over 12 according to the "computer time". If the computer’s strategy to win involves making the player angry because it wastes time, then this game is working as designed. I assume that it calculates its best possible (and future?) moves from all available moves. I’ve not played a human where it takes over 12 minutes to move. My computer may not be the fastest one around, but the algorithm seems to use the brute force method for calculations. Perhaps the lower difficulty levels take less time between moves.
With Family Sharing set up, up to six family members can use this app.