Challenge your tactical mastery in this new turn-based RPG!

Make use of the terrain and the specific strengths of your heroes to lead them towards victory!

Unlock and upgrade your ultimate collection of heroes to deploy as an unwavering force on the battlefield!

Strike down and conquer powerful hordes of enemies by unleashing your heroes' unique abilities!

Fight your way to the top and take down the world's strongest bosses together with your Guild mates!

* Access full game features when connected to the internet

What’s New

Version 1.13.14

Welcome to the Holiday season!
Celebrate the Season with us and keep an eye out in January for Rivengard's 1st anniversary!
Also the New Year kicks off with the next Festival of the Sacred Grove, starting January 2!

Ratings and Reviews

4.7 out of 5
1.3K Ratings

1.3K Ratings

II ViLab II ,

Underrated game

I am a veteran when it comes to hero collectors. I really love Rivengard. The art, characters and gameplay all stood out from the crowd. The special abilities really pop off the screen and feel impactful when used. I am not a frequent spender in games I do play. The market has been saturated by companies trying to bleed their fan base dry with awful deals *cough cough* marvel strike force.. I am pleased to say Rivengard has had good deals which is a nice change of pace in the genre. I am really looking forward to the future of this game. I hope the devs have a marketing strategy planned because Rivengard has all the makings of a successful game.

GomezP15 ,

Great on the Outside, Rotten on the Inside

As I and a lot of other reviews here agree, the game is great on the outside. Graphics, characters, boards etc.. but once you start the grind of leveling these characters you start to feel like “ok is a grindy kind of game, but it’s fun so not bad.” Unfortunately, it is grindy and bad!

The grind in this game is almost impossible! I get the devs don’t want all the pay to play peeps to get everything and be bored but I don’t even see how they can do it!! Seriously here is a legit breakdown.. one character let’s say is an Uncommon. This character comes in at 1⭐️. To raise its star it takes some emblems, no biggie. Get it to 2⭐️ then three with the emblem amount increased each time. No issue just quick raid each level right... nope. Only 10 a day! But, let’s say you get to 4⭐️, now it’s time to “evolve” to rare. This takes a new set of emblems (rarer drop) and two other ingredients that can, you guessed it only be purchased or dropped from a different mode that you get three attempts a day, good luck!

This all wouldn’t be bad if it didn’t keep you from leveling up characters past a certain level (Uncommon capped at 17) which in turn makes clearing stages eventually halt! Sadly, this will happen and all you are stuck doing is daily achievements to get 10 tokens to hopefully draw some luck out of a 10 summon. It’s really off balance for any player tbh. Devs need to listen and fix some of these issues. The game is broken.

Breaktex ,

Almost Fun for everyone

Good graphics. Interesting Strategy with roleplaying. Fighting terrain is always different and keeps you on you toes. I do like the game.

Not able to play the game at all is not fun. I was hooked then energy drained then i finished all the side activities and still waiting for energy. The energy regeneration time needs to be decreased or energy needs to be bought or earned more too keep a player moving. Free to play player make pay to win players happy. No free to play = No pay to win. Matchmaking is embarrassingly terrible. Bosses are surprisingly difficult on difficult maps. Cant out strategize opponents when maps bottleneck. Heroes are fun but I can see heroes unbalancing fights very quickly due to tier levels. Going to need more characters to balance. Only 2 skills per character is low and worse that the skill can only be used once yet some characters use passive skills repeatedly. Unbalance and dead time are huge flaws in this. Thanks for all the good parts.

App Privacy

The developer, Snowprint Studios AB, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Used to Track You

The following data may be used to track you across apps and websites owned by other companies:

  • Purchases
  • Identifiers
  • Usage Data

Data Linked to You

The following data may be collected and linked to your identity:

  • Purchases
  • User Content
  • Identifiers
  • Usage Data
  • Diagnostics

Privacy practices may vary, for example, based on the features you use or your age. Learn More


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