Rogue Hearts 12+


Designed for iPad

    • 4.3 • 325 Ratings
    • $0.99
    • Offers In-App Purchases



Welcome to this modern reinterpretation of a rogue-like dungeon crawler!
You will need a strategy with self-judgment and control, a necessity in SRPG and tactical games.
Break through challenges and trials by controlling the character directly.

! Network connection required.
! Archer can be used when you complete the early main quest.

*Explore dungeons, and discover an unwanted and dark reality.
*Explore regions with diverse themes and randomly generated dungeons with optimized, intuitive, and easy-to-use mobile device controls.
*Fight boss monsters with deadly attack patterns and earn loot.
*Engage in these ordeals by using characters with close combat and long distance skills.
*Not only battles, but various traps and puzzles also lie in wait."

What’s New

Version 1.5.19

1. Maximum Adventurer Level increased to 700
2. Bug fixes

Ratings and Reviews

4.3 out of 5
325 Ratings

325 Ratings

RedAuggie ,


Overall I’d say well done. The gameplay is very entertaining. However, it might be fun to control more than one unit at a time. And I’m terribly confused as to the point of collecting all of these random resources that can’t be used to create any of the recipes I have access to. It would be nice to have a crafting tutorial in the early stages of the game. I’m thrilled that the fighter class and archer play feel so different when playing them. Well done. I’m hoping for more classes in the future.

As for crafting, I’m hoping that I can fight through this fog of confusion. I’m not sure a fighter or an archer will make it any easier.

Moshgra ,

A perfect ios experience

The battle mechanics are great for one handed or two handed play. I really wish more games would provide the option to change from portrait to landscape view.

The dungeons are quick enough to complete when I have an awkward amount of time between my daily activities, but it also has enough depth to keep me occupied for longer play sessions.

The story, however, leaves something to be desired, I’m not very far yet and perhaps it opens up, but so far it’s clear that it was written by someone who speaks english as a second language. That being said, it’s much better than other experiences i’ve had.

The depth of crafting and purchasing equipment is in that sweet spot of ease for quickplay, but also great for min/maxing when more time is available.

I would like to see an optimization for the iphone x, i’ve found that i have a hard time completely enjoying games that haven’t utilized all of the screen real estate. it’s alway in the back of my mind, kind of like when a teacher leaves the mouse pointer on screen during a movie presentation.

I nearly passed this one up thinking it would be a plain experience, but i’m glad i didn’t and appreciate what the devs have done here.

Cuatrerox ,

Nice, just....

I like the game, the mechanics are good, the design in really good and the game has the potential to be compelling. The pace of the game is as you decide. The only thing I don’t like is the fact that you have to buy Chrystals in order to advance faster, this could be a trap. And you already paid for the game.. furthermore, crafting is a real pain, is so difficult to find materials, and the way to craft is so confusing. You end up with a lot of material filling your bags and force you to buy more space.... there is no balance....there might be some that met loose interest on the game. Overall is a great game if you are persistent, just be careful not to spend too much.....

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