Designed for iPad
rymdkapsel is a meditative strategy game set in space. Take on the challenge of building the best possible station by commanding your minions and exploring the galaxy around you.
Imagine a strategy game where you don't have to worry about selecting units or mounting attacks on your enemies, but rather can focus on building the best base possible.
That's what rymdkapsel is all about.
"Rymdkapsel feels tailor-made for iOS in both form and function, and its elegant, subtle constituent parts nest within one another as neatly as its four-block tetrominos snap together along a space station corridor."
- 5/5 stars, Joseph Leray, toucharcade.com
"Some games nearly make me miss my subway stop. Some games tempt me to keep on playing them while I'm walking down the street. This is one of them."
- Stephen Totilo, kotaku.com
"The game punishes the greedy, and rewards the prudent. If you’re attentive, you’ll notice that there’s actually a happy medium between the two: optimal efficiency."
- Ryan Rigney, wired.co.uk
"Rymdkapsel combines spatial puzzling, tower defence and base-building into a brilliantly coherent and stylish whole."
- Christian Donlan, eurogamer.net
Adds support for new device sizes
Ratings and Reviews
Space strategy meets puzzle gameplay in this beautifully crafted mix of real-time tactics and wave defense. The concept is simple: plant colored rooms and expand your space station as quickly as you can. But thanks to a difficult resource-balancing act, the experience is downright irresistible. The visuals are abstract, but we're awed by how much personality and charm is captured through an army of tiny rectangular space minions and cookie-cutter corridors.
Amazing but crippled
Game is unlike anything I have seen from a strategy game. The simplistic but powerful controls maker this game very repayable. The horrendous AI makes this game a challenge. A challenge is nice but the AI just frustrates me. Carrying 5 resource blocks to a constriction site that only requires one wastes the precious time that you have or don’t between attacks. The rest of the game is a charm. The Textris like strategy style makes each game feel different from the last, and it has you thinking of how you can make the entire system more efficient with different layouts. Yet, there are two things that cripple the game from a full 5 stars and a “perfect” experience:
1. The AI. Like I already said, the AI is just terrible. They sometimes go to the furthest research site when it is near another one. And the construction often take way longer than it had to be.
2. No adjustment options. Adding some options of like how long the time between each attacks could compensate for the bad AI. Or it could be use to be made to be more challenging. Both of which adds to the replayability. And adding the option of how many minions you star with would also be great. Along with the option of resources required to build something.
But in the end, games like this (immensly successful) usually don’t get much care from developers. But I hope it gets updated in the future.
Fun aesthetic masterpiece, but heavily flawed by AI.
Let's start with the good part. This game is, overall well worth the money. It features simplistic yet strategic gameplay, paired up with great visuals and an overall artistic appeal. However, there is one thing that heavily detracts from the game's playability- the minion AI.
Minions are your workers, who build units, man them(notably weapons,which are crucial to your survival) and research monoliths-one of the primary goals of the game. However, their movement and pathfinders mechanics ignore the most logical options to perform the required task. This hits hard when you need to man your weapon and defend against waves of attackers. Minions will just randomly choose a room, regardless of its proximity- sometimes, minions will go to the other side of the map, ignoring much closer options that they pass along the way. The AI's infuriatingly incompetent path finding has frequently resulted in defeat; losses that easily could have been avoided if it was a better system. Despite this, the game is still quite fun- as long as the pathfinding program doesn't screw you over...
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- webbfarbror AB
- 87.9 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © 2013 webbfarbror AB
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