Combien de temps survivrez-vous dans les ténèbres aquatiques ?
Plongez dès maintenant dans les abysses, dans une quête sans fin pour votre survie. Incarnez une petite méduse luttant pour maintenir sa lumière dans l'obscurité des profondeurs aquatiques.
Explorez ce monde sous-marin mystérieux. Absorbez toutes les sources de lumière que vous trouverez sur votre chemin afin de survivre quelques secondes de plus. Mais prenez garde... Aussi poétique que ce monde paraisse, d'étranges créatures et plantes se cachent dans l'obscurité, prêtes à vous dévorer !
Arriverez-vous à survivre au sein du dernier endroit sur Terre encore secret et inatteignable ?
- Explorez un monde sous-marin magnifique et sans fin, plein de dangers et de créatures inconnus.
- Une rejouabilité illimitée, chaque nouvelle partie étant unique.
- Un mode de contrôle intuitif spécialement créé pour les interfaces tactiles.
- Un univers sonore apaisant généré dynamiquement et qui réagit à l'environnement. Laissez vous envouter par le chant des baleines.
- Correction du bug de découverte du Kutukuura
Notes et avisTout afficher
Awesome, but a few things may need fixing
Every once in while I will go to a dead end-which is fine. However, when I try to go back to find a new tunnel, but it will also become a dead end. I may just be unlucky, but this tends to always happen eventually in long games (100+). This usually happens with a certain section where it looks like a rock falling area but you cannot enter it. As well as this, when a way the jellyfish has gone turns into a dead end, the crack at the end can be entered with a small jellyfish. This causes the player to enter a glitchy black void. Furthermore, sea anemones sometimes clip into each other and the deep sea dragon does an unnatural tail flip when it does a 180 degree turn. I don't know if these are things that can be fixed, but I hope they are (by the way, this is intended to be constructive criticism, and I mean no offense). Also, what if there is a fish that can't be seen that swims around slower than a shark. This thing would light up right before it's about to get the jellyfish. What if a tunnel leading away from the abyss-that was so desperately found-turned out to be the mouth of a giant stonefish? Spooky
Amazing in every single way, but...
Ok so, while the game is Amazing from its beautiful visuals, soft calming music, aesthetically enjoyable, i do have one thing that it’s kinda bothering me, and that’s how can only swipe to get to where you wanna get to in the game. Maybe if you had buttons or a small circle like normal FPS games have, i mean don’t get me wrong while i do like the idea of having to swipe to move around, i just don’t find it as simple as having to use buttons or something along those lines to be able to move more easily. Now, i’m not saying to completely remove the swiping mechanic or anything like that, but just add like an alternative. That way if other players are having the same issue, it’ll be easier to just have something like that. Love the game. I would rate it a 10/10 despite the fact that i don’t like the way we move around using the swipe mechanic. But still a very fun and enjoyable experience. Thank you guys. Love the game so much♥️♥️♥️
Réponse du développeur ,
Hi! Thanks for your review and for your feedback.I'm Patrick, the creator of the game. Most of the time, the feedback regarding the controls is due to a bad interpretation of the controls. It's all my fault. The tutorial should be better (hopefully fixed in the next update).Some players make big gestures when they swipe and it's not confortable. To move the jelly, a player should just do very short swipes on the lower part of the screen (thumb recommended), swipes so short they almost look like a simple tap.I have a handicap and my arms and hands are in a big part paralized so I wanted to make a control system really easy and requiring minimum efforts.I've tested other control suggestions many times during development and after but sadly it didn't work. :/Taping everywhere on the screen for instance is very tiring (and hurtful for people like me). The hand also often hides important information.Using a virtual stick lacks timing precision. The jelly swims in pulses. It would be hard to stop or change direction.I usually swipe with my thumb doing very small swipes on the lower part of the screen and never have a problem. It never hurts. I hope these advices will help you with the swipe control system!Best,Patrick
I don't think anyone can resist the allure of this glowing game, which has taken my breath away with the amount of detail put into it. From the first installation, this game has never left my app drawer. Even if I don't play it as often as I used to, and I am not drawn to it because it has become slightly repetitive, I still consider this game a work of art. The promise of a great new update is keeping me on my toes, and I couldn't bear to part with this little game anyway (I've formed an attachment to it haha). Over the months, I feel like I've watched the game grow and it's really turned into something spectacular. It has an eerie charm to it that sets it apart from other games, defined by the stark contrast between light and darkness. The game captures the life of a creature of purity and the dangerous enigmatic world it must survive in. Seashine is an app that I've seen develop and become the one of my most favorite games I've ever downloaded if not the most. 🦑🐠🐙🐳
- Patrick Ellis
- 223.1 Mo
Nécessite iOS 8.0 ou une version ultérieure. Compatible avec l’iPhone, l’iPad et l’iPod touch.
Français, Allemand, Anglais, Chinois, Chinois simplifié, Coréen, Espagnol, Italien, Japonais, Portugais, Russe
- Scènes rares / légères de violence (animation ou fantastique)
- © Patrick Ellis
- Achats intégrés
- 800 Stars 4,99 $US
- Doubleur d'étoile 3,99 $US
- 200 Stars 2,99 $US
Prend en charge
Défiez vos amis et consultez les classements et réalisations.
Si vous avez activé le partage familial, vous pourrez partager cette app parmi six membres de votre famille.