Shadow Era - Trading Card Game 9+

Jonathan Bjork

iPad용으로 디자인됨

    • 4.4 • 287개의 평가
    • 무료
    • 앱 내 구입 제공

스크린샷

설명

The New Era of of your favorite Collectible Card Game has begun!

Shadow Era is the full scale, cross-platform collectible trading card game that you've been looking for, with the most generous free to play system out there!

Start your campaign by choosing your Hero, and get a free starter deck. Battle with AI opponents or other players in realtime pvp to earn more cards. Your progress and cards will be saved on the server and can be accessed from any device! You must decide which strategy to use as you build your deck, in one of the most balanced card games out there!


"A fantastic representation of what freemium games should be." - Touch Arcade

"Shadow Era is a must-download for fans of CCGs." - TUAW

"Shadow Era is a deep CCG that's easy to pick up, but nearly impossible to put down." - Slide To Play (4/4)

"Shadow Era proves that digital TCG's can be just as fun as their real world counterparts." - Gamezebo


FEATURES

- 27 new cards are now added to the Rekindled Rebirth expansion, bringing the total to almost 1000 cards!
- Amazing card art that is sure to wow you, even rivals the top trading card games!
- View games in progress or replays to learn new strategies
- Free to play Meltdown game mode with great weekly prizes
- Cross-platform multiplayer pvp battles
- Game Center leaderboards
- Full support for Retina and iPad displays
- Fantastic 3d graphics and special effects
- Amazing custom soundtrack
- Completely free to play! No "pay to win" here!
- Monthly contests that allow YOU to become a card in the game!


Please visit http://www.shadowera.com for the official game rules, full card list, tutorials, and forums.

새로운 기능

버전 4.971

v4.971


May 31, 2024


OVERVIEW
- 16 new cards added to the Rekindled Rebirth set.
- Each RR booster pack guarantees at least 2 of the 16 new cards.
- 75 balance changes, across all six Shadow Era sets.
- In-game Pick-a-Card redemption via the Buy/Sell Cards screen.
- Rewards for each 5 levels you reach across all 34 heroes.
- Various bug fixes

[B]NEW CARDS[/B]
- 1 unique Warrior ally (rr067)
- 2 unique Mage allies (rr077-rr078)
- 2 unique Hunter allies (rr087-rr088)
- 1 unique Priest ally (rr097)
- 2 unique Rogue allies (rr107-rr108)
- 1 unique Wulven ally (rr117)
- 1 unique Elemental ally (rr127)
- 3 book artifacts for Priest, Rogue and Wulven (rr096,rr106,rr116)
- 1 Neutral ability (rr156)
- 1 Warrior weapon (rr182)
- 1 Priest weapon (rr183)

[B]BUG FIXES[/B]
- Fixes to 11 cards that could sometimes allow 2 copies of the same unique ally on the same side.
- Crew aboard a destroyed stolen ship are not returning to the correct player's hand.
- Barbarian's Bludgeon (cp049) is destroying ships regardless of their durability.
- Shrine of Negatia (se138) sometimes freezes the game when used on a ship.
- Sorcerer of Endia (sf018) and Rapacious Vermin (sf037) are counting crew as abilities.
- Brakkong (ll022) is counting crew as abilities.
- Mass Purification (ex065) is destroying enemy crew as though they are attachments.
- Pack an Extra (sf081) gave durability to a weapon that should not gain any bonuses.
- Feasterling was requiring a sustain cost to be paid while in the crew.
- Slithering Viper revived by Kiruth Devotee was still poisoning and disabling when entering play.
- Only one copy of Swashbuckling Avenger or Hull Lurker was triggering when both should have.

평가 및 리뷰

4.4/5
287개의 평가

287개의 평가

Hunter Dee ,

Well balanced card game

Most everything about the game is well balanced. The art is beautiful. While the game and its mechanics are very well thought out, I reserve one star because since it's inception, the user interface has always been lackluster. The movement of the cards feel too linear and sluggish when compared to something like hearthstone, which gives them a kind of light mass. The menus can be a lot more intuitive. The cards themselves look one dimensional objects. Even the card edges seem jagged at times. Also, everything seems very dark. I understand that it's a part of the theme, but things can definitely be brightened up a bit. Lastly, the music, visual, and sound effects are equally camp. Overall, while the development team have done an amazing job of implementing this digital CCG and its gaming components, they've left the actual experience of playing it wanting. It simply doesn't "feel nice," and this makes it seem like a low budget movie.

Justinchrist ,

This is a great game

This is easily the fairest, and funnest mobile TCG I’ve played. I’ve played MTG off and on for about 23 years, and at one time I came to prefer Shadow Era over MTGo. The cards are well thought out to avoid overpowering strategies, while remaining devastating in their combination. Getting a competitive deck together is blissfully easy for a free player, yet building a truly competitive deck takes skill.

Wulven however, could really use a better plan, and more support. There have been very few cards added to a relatively small card pool since I started about 4-5 years ago. The post-release changes to digital cards makes buying the physical cards seem like a shaky idea. There didn’t seem to be much thought about tournaments when designing the UI so (the last I knew) they were setting them up using private battle function, since there were only 3 ways to play, Campaign(AI), Battle (Random opponent), or private battle (password to enter). This seemed like a very sloppy way to organize a tournament, and it would be much nicer to see it integrated into the UI, so players can enter and play tournaments through the menu. All that aside I still give it five stars, because it is a game that focuses on fairness and fun over being an overly flashy cash-grab, and that’s rare but it shows integrity. I’ve made several crystal purchases just to support Wulven for a job well done.

Cenoxil ,

Story mode

A good long while back i reviewed this game and had a few good things and a few bad to say about it. But now with the story mode update things are different. I really really like the story, and i love going through all over again with different hero cards and leveling them all individually as a ahow of my own mastery of that character and its abilities and cards. Something i really dont enjoy is how on any higher dificulty the bots begin to cheat. They automatically start with a free card drawn, and by the time you have enough allies to wipe the board they have enough resources to draw several out at once and just finish off your remaining health. If i were to improve that, or offer suggestion to do so, instead of letting them spawn minions immediately, upgrade their deck and make the AI smarter. Dont cheat for the bot but instead make them more challenging with really tough cards and smart enough to not just focus on your hero alone but react to what you draw. Unfortunately i want to give it more stars than i did the first time but i cant overlook that major issue, as well as the strange bugs that occur durring story mode play. Elementalis has given me several problems in battle where it simply stops playing after a certain turn count, or it draws a certain card and freaks out. If these things are ever changed my review will also change drastically to match the updates. But for now it will remain at 3 stars, definately worth playing.

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