Seven years in the making, Shattered Pixel Dungeon is finally available on the App Store!
Shattered Pixel Dungeon is a Roguelike Dungeon Crawler RPG with pixel art graphics. Every game is a unique challenge, with four different playable characters, randomized levels and enemies, and hundreds of items to collect and use. The game is simple to get into, but strategy is required if you want to win!
Choose Your Hero
Start the game by choosing a hero, which can be improved and customized as you quest through the dungeon!
• 4 heroes: Warrior, Mage, Rogue, and Huntress. Each hero has a different playstyle.
• 8 subclasses which let successful heroes further specialize their abilities.
• 13 unique lategame abilities that grant special power at the end of a game.
• Over 100 talents, which let you incrementally power up your hero as you level up.
Explore the Dungeon Depths
Every run though the dungeon is different, with randomized layouts, enemy placement, and items!
• 5 distinct dungeon regions over 26 floors, each with their own enemies and room layouts.
• Over 60 enemies, 30 traps, and 5 detailed bosses to test your skills.
• Over 100 equipment items, including powerful wands, rings, weapons, and armor.
• Over 150 regular items to find and craft, each with their own uses.
A Full Game on Your Phone
Shattered isn't a limited mobile game, it's a full game designed from the ground up to work on any device!
• No ads, paywalled content, or microtransactions.
• Intuitive touch-based interface that works well on all screen sizes.
• Free updates once every ~2 months, with fixes, improvements, and additions.
• Active and helpful communities on several social platforms.
Find an issue with the game? Have a suggestion? Then contact me! I can be reached at: Evan@ShatteredPixel.com (My ability to respond to emails in languages other than English is limited.)
Shattered Pixel Dungeon is open source software under the GPLv3 License, and is based on the freely available source code of Pixel Dungeon! You can find the current source code here: https://github.com/00-Evan/shattered-pixel-dungeon.
Shattered Pixel Dungeon is available in multiple languages thanks to support from the community. The translation project is hosted here: https://www.transifex.com/shattered-pixel/shattered-pixel-dungeon
Shattered Pixel Dungeon has been patched!
This patch contains bugfixes.
Ratings and Reviews
Everything a Mobile Game Should Be
For those who are new or unacquainted with the Pixel Dungeon variety of games, go into this game expecting nothing but with patience, enthusiasm, and willingness to learn.
Evan, Shattered PD’s developer, has developed his version of this game into a well-balanced, fun, complicated yet easily understandable and satisfying game to play at any time: whether you have five minutes or an hour, Pixel Dungeon is the game to play. The game, being a dungeon crawler, perhaps isn’t what most mobile games are nowadays, but the intensity and replay-ability of this game is one that isn’t found among most. The developer himself is everything a consumer could ask for. He explains every single change he makes in the game, such as why he’s changed the spawn rate of an enemy based on data or tweaked the damage of a certain weapon in the early stages of the game. Every update adds more playability, and makes the game more fun.
I’ve put hundreds of hours into this game between shifts, late at night, waking up in the morning, and everything in between. It is a wonderful stress reliever, mind exerciser, and, sometimes, time stealer. I wholeheartedly recommend that even those with no experience of this kind of game try it.
One of my absolute favorites!
It’s an amazing game! I’ve been playing it for a long time now, and it never gets old. I helped Beta test it, and I pre-ordered it a week ago! It’s level of depth, complexity, and beautiful retro pixel art make you want to wander the dungeons forever! Tons of weapons, monsters, magic and more, each level will always be different. As a long time D&D Dungeon Master, I enjoy this game daily. It’s turn-based action lets you pause whenever. Always new content and bug fixes, means that you can count on never getting a stale experience. However, it can feel highly discouraging after reaching high levels, with tons of epic gear and items, only to die, and start back in the sewers with little but a water skin and a knife. Keep in mind that is what gives this game its replay ability! Thanks! Have a good one and stay safe.
Too hard. Too frustrating. There is no fun in repeating levels 1-2 a thousand times
I loved games like this as a teenager. Rogue, Angband, all the clones. And this is a faithful one. So props for that. But it’s just too hard. You die too easily. And I’m older now. I know it isn’t necessary to lose all progress. And it’s not rewarding to lose all progress either. Yeah it’s fine to have a learning curve. But there’s just no point in not being able to save at least occasionally if you are going to create a game with purposeful balance issues and a reliance on randomness. So five stars for making a good clone. One star for making a game that ticks you off and you put down after a few days and never pick up again. The price point doesn’t even frustrate me. I’m willing to pay. I want something rewarding of hard effort. Not something that just frustrates me. So let’s average it out at 3 stars. If you are a hardcore fan of something that will frustrate most people beyond belief then this game is definitely for you. I know there’s a few out there. Dwindling every minute. “Here lies me, killed by frustration. Or a rat. Again. Holding a bunch of unidentified cursed potions, scrolls and items. Again. RIP”.
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- Evan Debenham
- 96 MB
- Requires iOS 9.0 or later.
- Requires iPadOS 9.0 or later.
- iPod touch
- Requires iOS 9.0 or later.
- Age Rating
- 9+ Infrequent/Mild Horror/Fear Themes Infrequent/Mild Cartoon or Fantasy Violence
- © 2014 Evan Debenham
With Family Sharing set up, up to six family members can use this app.