The pastures are green and the day is warm. Shepherd Hazel Woof is grazing her sheep peacefully. What could go wrong on this bright sunny day? Little does she know, her sheep could be ambushed at any moment. Poacher Alex McCunning has been luring her sheep to traps he’s made. Fortunately for Hazel, Alex gets spotted and she can now take action. Will she be able to defend her sheep or will Alex steal them away?

The fate of the sheep is up to you to decide. Take control of either of the two characters and prepare for a shepherding duel with your opponent.


Sheeping Around is a multiplayer strategy card game about grazing and stealing sheep. The objective is simple: there's three sheep on the board, and you need to take home or steal two of the three sheep to win.

As a shepherd attach graze cards to sheep to graze, and when you're done, use "Whistle" to take them home. As a thief, attach lure cards to sheep to lure them and when they're lured, use "Steal" to steal them away. But the tricky part is all the other cards that make your opponents' lives harder. You can lay traps, guard sheep, reduce graze / lure values and use special bonus cards to your advantage.

Add deck-building and card collection, and you get the basic elements of a CCG. All in all, an exciting game that will make you ask your friends, “Will you sheep with me?"


Key features:

* Unique, never-seen-before gameplay mechanics in a tragicomic setting.
* Quick 5-10 minute matches: Play on your commute or on the loo!
* Smart multiplayer match-making with level based progression.
* Challenge your friends and ask them to "sheep" with you!

What’s New

Version 1.4.4

Critical fix for a regression that prevented players from quitting their game.

Ratings and Reviews

4.5 out of 5
76 Ratings

76 Ratings

WingedBeaux ,

A fun little game

Sheeping Around is a fantastic 2-Player game of strategy and attrition as you work to protect and feed your sheep before you call them home, or try to lure them away to be stolen. Your opponent works against you every step of the way.

My only complaint with the game is that for the amount of time I can put into a game it’s a real bummer when a loss gives you absolutely no resources. Not even XP towards unlocking new cards to add to your deck for free. This means players who aren’t great at the game will always face an uphill climb to getting cards that might help them more.

Players could always pay for in-game currency and buy new cards to add to the deck, but that model seems pretty busted. Especially when spending more than five minutes in a game that you lose feels so defeating that it always leaves me questioning if I even want to keep playing the game.

An improved progression system, or even a small game completion reward would help keep that “one more game” mentality alive.

I can't think of a COOL nickname ,


I echo all the positive reviews of this fun game with unique gameplay mechanics. The card unlock/building scale seems fair as is the level-based match-making.

The frustrating issue is the frequent loss in progress. As others have commented, and as the developer has acknowledged, there is a likelihood of progress (level, cards, and/or coins) being lost over the course of playing. I’ve played the latest updated version for the last two days and have had progress lost to the point of resetting my profile three times—in WiFi and cellular networks. Fortunately I haven’t spent any IAPs nor was I too far along (up to level 7).

From other reviews, it appears the developer is actively trying to resolve the issue, but until then, I’ll need to hold off on investing any more time on this FUN game... so please find a fix! ,

Bugs fixed, enjoying the game again

Update: thank you for the response devs! Ran into a couple of game breaking bugs but the devs comment below states they have been fixed server side. I have not run across them again.

Currently lvl 13:

The game has simple mechanics there is an element of bluffing that adds more depth to it. I’m noticing a trend of some decks being the more obvious bath to victory and if you come across an opponent with the same deck it’s a matter of luck-of-the-draw. Seems they are planning on more characters that will hopefully add variety to the play styles.

I’m interested to see how higher levels will bring more advanced play.

One thing I am worried about is the potential of “broken” decks at higher levels (ie decks that are always the winning strategy regardless of how many options there are) but I’ll have to wait and see.

All in all a solid game.

Note to devs: could it be possible to move the discard spot away from the bonus spot? I accidentally discarded a bonus card during a match. Perhaps discard could be a smaller area not next the field of play.

Developer Response ,

Hi, sorry about your experience. This bug has been one of the 2-3 critical bugs since the game's release 4 days ago and has been hard for me to identify the root cause of. But now I'm glad to tell you that it has been fixed! No update needed on your phone. Please play a few games and do let me know if you see the issue again.

There are certain powerful cards at higher levels but I have made sure they are nerfed down to maintain balance. You cannot play more than 3 bonus cards per turn or have more than 6 bonus cards of a type in your deck. There are some more cards at much higher levels (30+) that may still need some nerfing, and I will add that eventually in future updates. But regardless, you could have many kinds of offensive, defensive and balanced decks, and there is no one deck that will always win. It depends on what deck the opponent has.

I wish Apple gave us a better option to do regional sales. The sale was primarily for Eastern part of the world where it was more than 90% off.

App Privacy

The developer, Himanshu Kapoor, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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