Premium tactical RPG with exciting turn-based combat.
Supported Devices: iPad Air 2 and later, iPhone 7 and later - WILL NOT WORK ON EARLIER DEVICES
In Shieldwall Chronicles, you lead a mercenary band into the perilous and cold northlands of Tarren. Your search for fortune will see you pitch blade and spell book against a host of enemies including the undead, demons, and lizardmen and many other creatures. In a battle that is part game-book and part tactical RPG, you will build a powerful band of warriors and wizards and tilt the balance of power in the northern kingdoms.
Take part in deep, turn-based combat. Combat is realistic and incorporates details such as weapon range, damage effects, and counter attacks without slowing down gameplay. Players will also have to use cover and line of sight effectively to be successful.
Build a party from among 16 different classes. Choose a party of six heroes that range from scholarly wizards to hardened warriors. Using each character type to their fullest is vital to securing victory as most excel in only certain tasks. Wizards have massively destructive magic but will fall quickly to a simple spear thrust while great warriors can hold off a horde if properly supported.
A unique morale system adds an entirely new tactical layer to the combat. Warriors will fight far better if they believe the tide of battle is on their side and will begin to panic if they believe otherwise. Watching a friend fall or an enemy leader slain drastically affects morale. Arrows and spells, even when they miss, will affect the courage of both friends and foes in their area of effect. Finally, the bloodlust mechanic means certain warriors will find new sources of energy for each foe they slay.
Collect hundreds of powerful magic items to equip your party. Each character can equip up to nine items from swords, shields, cloaks, rings to helmets. Each item can range from a common item that grants only a small benefit to legendary items that can both boost stats and grant entirely new powers to its bearer. Fighters can equip magical rings that can allow them to conjure fireballs or summon undead guardians, for example. The magic item system allows you to customize your party even further and develop entirely new tactics and battle plans.
Enjoy over 40 hours of gameplay in the campaign. Your journey will see you lead your party across snow-covered wilderness, through dark caverns, ancient ruins and the bloody streets of great cities. Battles can be replayed at various difficulties and no level cap provides no end of enjoyment for the die-hard player.
Delve into a gritty, realistic world that blends dark age history and culture with fantasy races and monsters. The northern kingdoms of Tarren are places where men fight in shield walls with spear, axe and sword against elves, dwarfs, goblins and even dragons. Wizards and monsters are powerful but can still be defeated with sound tactics, armour and courage.
- Improved UI and text throughout the game to be more legible on smaller phone screens.
- Improved performance.
- Minor bug fixes.
Ratings and Reviews
There’s a bug with armor (the stat) where your armor rating goes negative. I haven’t found a way to fix it. This is led to my team having something like three and four armor instead of 37 to 40. I could probably farm and just change my stats on items to be evasion chance to avoid this, or try a new play through.
Update: The proper rating is reflected in combat
I really like the old interface of demons rise I think this new game is probably more iPad oriented. And I sort of understand the new task bar due to items being able to cast to expand capabilities.
Despite the weird user interface for a mobile game or transport, I was very much enjoying this. Having action points be rare on the item pool is different, but I got used to it. I’m not a huge fan of the melee skill and range skill, but it’s much less annoying with a bard and post level 5 or so.
I love wave like games and I can recommend all of them including this one, but there’s no reason to recommend it on mobile over any of the other ones that I have played.
The assortment of how things look was much cooler in DR. Vampire/Knight/Polar Bear (PB the best).
Love the “branching” here though.
I feel like the interface could have been done a little more creatively, having to navigate to a mini menu in order to select an ability is a little much, not to mention each character coming stacked with 4/5 abilities you know nothing about, I feel like there should be a natural slow character progression introducing those. I mean part of what makes TBS games cool is building a good team, and it not only takes the feeling of being close to the team you built, but also a progression for yourself learning the game. Throwing us in blind is how it feels.
Also was somewhat disappointed this had little to nothing to do with shieldwalls, beyond having a couple shields in the game that would have been in one.
Like this game, it’s fun! Love that I pay up front and don’t have ads or iap to deal with. It’s worth the price :-). All of the text in the game is very small and quite difficult to read when playing on a phone - would love if that could be changed. Also, in the Demons Rise games there was an option to hide the display of the health and AP bars during combat, and I can’t find a way to do that in Shieldwall Chronicles. The graphics look great, but are hidden behind these health bars and AP bars and movement indicators and such - it really takes away from the game. Would love an option to remove those from the display.
No Details Provided
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- Wave Light Games Inc.
- 3.3 GB
- Requires iOS 12.0 or later.
- Requires iPadOS 12.0 or later.
- iPod touch
- Requires iOS 12.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
- Age Rating
- 12+ Infrequent/Mild Realistic Violence Frequent/Intense Cartoon or Fantasy Violence
- © 2018 Wave Light Games Inc.
With Family Sharing set up, up to six family members can use this app.