After six years of development, what began as a simple rocket simulator has become a comprehensive aerospace sandbox in which you can bring to life anything you can imagine - from rockets, airplanes, and cars to entire planets. Over time, the more we added, the more SimpleRockets 2 outgrew its name. With much consideration we have decided to change the name to "Juno: New Origins" - a title that symbolizes a new start.
Juno: New Origins is a 3D aerospace sandbox where players can use customizable parts to construct and test rockets, planes, cars, or anything they can imagine in an environment with realistic physics across land, sea, air, and space.
CAREER MODE + TECH TREE
Take control of your own aerospace company and earn money and tech points as you progress through the game. Complete contracts to earn money, and discover a mixture of hand-crafted and procedural contracts that offer countless hours of new gameplay. Conquer milestones and explore landmarks to earn tech points and unlock new technology in the tech tree. Interactive tutorials are available to show how to build and operate rockets, cars, and airplanes.
RESIZE AND RESHAPE PARTS
Stretch and shape fuel tanks, wings, cargo bays, fairings, and nose cones with easy-to-use tools that help you create exactly what you want. Resize solar panels, landing gear, pistons, jet engines, etc to fit your needs. Paint your craft custom colors and tweak their reflectiveness, emissiveness, and texture styles.
DESIGN ROCKET AND JET ENGINES
Engines can be adjusted in a myriad of ways, such as changing the power cycle, combustion pressure, gimbal range, fuel type, and adjusting nozzle performance and visuals. You can customize an engine to be a power house for lift off, or to be a super optimized vacuum engine that maximizes Isp for interplanetary travel. The engine's performance affects its visuals in flight too as shown by the exhaust's expansion or contraction based on its interplay with the atmospheric pressure. Shock diamonds are pretty but they are a symptom of suboptimal engine performance! If you don't care about any of this, then you can just attach a pre-built engine and hit launch!
PROGRAM YOUR CRAFTS
Easily drag and drop code blocks to program your crafts to log telemetry, automate them, design your own MFD touch screens, etc. With Vizzy, a programming language designed specifically for Juno: New Origins, you can expand the capabilities of your crafts while learning programming, maths, physics, etc.
REALISTIC ORBIT SIMULATION
Orbits are realistically simulated and support time-warp so you don't have to wait several months to reach another planet. The Map View makes it easy to see your orbits and plan future burns, which you can use to set up future encounters with other planets or satellites.
DOWNLOAD CRAFTS, SANDBOXES, AND MORE
Download from a huge collection of user-uploaded crafts, sandboxes, and planets on SimpleRockets.com. Upload your own crafts and sandboxes and share them with the community. Rise through the ranks from a white level builder to a gold level builder and beyond.
Fixed bug with Funky Trees causing the default MFD program to break.
Fixed a bug that could cause the game to fail to start in some cases.
Ratings and Reviews
Great graphics, progression, controls, physics… boy, everything here is beyond fantastic!
1. The planes are amazing 2. The graphics put KSP to shame, and are at least a smidge better than anything KSP 2 has 3. The hardware requirements are super accessible. The fact you can get a DESKTOP that will STRUGGLE to run KSP 2 with MODERATE graphics? Squad must not be trying! Jundroo? You can at least manage 30FPS+ on even BETTER graphics on a THREE YEAR OLD IPHONE 12 is just amazing!!!!!! 4. They listen to the community so much! I left a yt comment on their channel saying that the “SR2” on their app logo was confusing considering their name wasn’t “SimpleRockets 2” anymore, and they removed it! 5. The game is so versatile that the first time I got to orbit in Career mode was when my mom was driving me to school. Wonder why my mom drives me to school? Look below 6. The game is so easy even I, a pre-teen, can understand a lot of the stuff that goes on. I have yet to see a single space kraken in the Juno planetary system. Speaking of planetary systems, 7. You can make your own planetary systems, on mobile! Ok my cursor is going wacky now, all I have to say is that I would like to give whoever made the physics engine a big fat hug :)
You shouldn’t get this if you want some KSP knockoff, you should get this PERIOD.
It’s fun except for the rocket building part
Rocket building takes 10-30 mins not because it is complicated (like ksp is) but because the controls for moving and placing parts take several tries to get right (specifically placing radial separators) the mirror tool is completely disfunctional, as it mirrors them about 45 degrees off of where the first object was placed, and not anywhere near the opposite side, making getting a proper center of thrust next to impossible considering you need to manually place the separators every time. Flying rockets is incredibly easy, the game changed from 2d to 3D flying mechanics well, but building rockets is frustrating and building rockets correctly is even more of a challenge. The hit boxes for the arrows to make parts bigger clip through the object so you are likely to completely screw up and change the size of a fuel tank while spending 3-5 minutes trying to place it on a radial separator, messing up the center of mass and causing you to need to start the hard and grueling process all over again. Even if you know the exact parts to use and where it still takes ages to build a rocket, and even more to build a functioning one, I might still play but it’s just not intuitive at all.
Edit: forgot to mention there is no tutorial at all, the only way you can build a functioning rocket is if you understand ksp mechanics with center of mass, lift, and thrust
Edit #2: there is a tutorial apparently, I just never ended up seeing it
Warning: Requires Thinking
Ever since I started playing Orbiter on my dad’s laptop 10 years ago, I’ve wanted something like that to play on my phone. Well, here it is. I loved SimpleRockets 1, but 2 just blows it out of the water. There is literally no limit to what you can do.
To the people leaving bad reviews saying it’s “too complicated” or “impossible”: there are plenty of other mindless games out there for people like you that like to just open a game and play without having to think about what you’re doing or do any planning. This isn’t one of those games. Don’t fault SR2 or the developers because you can’t put the time in to figure out how to use it. This game is all about experimentation, design, and tweaking. It’s not the game you just pick up and mess around with for 15 minutes on your lunch break.
The controls can be a bit overwhelming at first. I know I was, but I got them down within a day. It is kind of a lot of information to fit into a small screen but honestly I can’t think of a better way to do it so I don’t fault the developers.
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- Jundroo, LLC
- 366.3 MB
- Requires iOS 11.0 or later.
- Requires iPadOS 11.0 or later.
- iPod touch
- Requires iOS 11.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- © 2020 Jundroo, LLC
Up to six family members can use this app with Family Sharing enabled.