Sir Questionnaire is a turn-based hack’n’slash game, where you enter a dungeon full of loot, creatures and mystery.
Each room gives you two options to choose from, choose wisely and survive room after room, collecting loot which will help you defeat more and bigger monsters as you venture deeper into the dungeon!
Take pictures of your various encounters and complete your codex with information on the various entities that roam the dungeon.
Take on Quests as you enter every game, ranging from easy to hard, with each quest type giving you a reward for your next game. The harder the quest, the bigger the reward, so again: choose wisely!
Learn monster weaknesses, alternate uses for the many items in the game, and uncover secret items and hidden area's in this procedurally generated adventure
- fixed some rendering issues
- made inventory more clear in landscape mode
- fixed bug where codex and gameover could overlap
- small typo fixes
Ratings and Reviews
Very fun and surprisingly deep so far
I am a sucker for rogue lite style games, and this one is perfect for fans of the genre on the mobile. To get the small negatives out of the way, I hope the developer can do something about the small font, as it is a bit hard to read on an iPhone 8 screen. Also, I would like some of the item descriptions to be a little more specific as they can be a bit confusing.
The two choice system makes this a great game for playing in short bursts. The reward system is good for giving you something to work towards, all while keeping the pressure on you to make good use of what you earn. Once you get on a roll you will start to know when to use certain items and when to save them for later. Again, I really hope the developers continue to improve on the game; with a little polish this could easily be one of my most played games on my phone!
Amusing but Too Random
Kind of cute if you just want to walk around and swat at things for a little while. There are also some little secrets to discover, which is always fun. Everything is random, however, and while the monsters gradually get tougher, your skills and equipment don’t keep pace. There’s almost no sense of progression from game to game, and achieving the hardest objectives seems laughably unlikely. There’s also a “crafting” ability which doesn’t seem to do anything.
All in all, it’s a game that’s fun to explore for a while but which is too disconnected and luck-based to be satisfying in the long run.
Bugs, progression issues
I like the bones of this game, but there are a lot of issues that take a compelling system and turn it into a frustrating and ultimately boring experience.
Gathering money seems either inconsistent or bugged. I never have a chance to afford anything at shops— I could be 8 levels down and only have 20 coins, in spite of multiple money drops from enemies. Something feels off about that, when items hover around 60-90 gold each.
Within the game, I signed up to the newsletter to unlock the Voodoo character but nothing happened. Really frustrating!!
The road to unlock other characters is waaaaay too long. To get the knight, it looks like I have to finish five objectives— For the first objective, I have to gather 150 skulls. I run into at least 6-8 skulls per run, but I’m fairly certain that some of the skulls I collect aren’t being recorded. Perhaps offer multiple active objectives or lessen the amount of grind required to finish one objective?
I don’t think I’d be this frustrated if I didn’t pay 2.99 for this. It’s a fair price for a well made indie game on mobile, and I hope the developer can address these issues that keep it from being such.
- Pascal Bestebroer
- 77 MB
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © (c)2018 Orangepixel
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.