Skirmish 1944 4+

D Day Hex & Counter strategy

anthony saunders

    • 3.9 • 7 Ratings
    • $1.99
    • Offers In-App Purchases

Screenshots

Description

Please note: Setup (unit placement) is optional. You can skip this at anytime by clicking the Exit Setup button (top left)

Skirmish : Normandy 44 is a turn-based strategy war game focusing on the D-Day US landings on Utah beach, Normandy, France on the 6th June 1944.

Presented in the style of a digital boardgame with detailed hex maps & squad-level counters(infantry, tanks, AT guns, RPG, Artillery) to represent the combat arena. 

Dice rolls(d10) are used to resolve choices based on unit stats (such as skill or firepower); the game takes care of all the computations for you such as Line of Sight, armour defence, suppression, smoke defence, etc., so you can focus on the tactical actions & scenario objectives.

Auto-saving after every unit completes its actions, enables more casual playing if you desire.

The AI has been custom scripted for each map as each contains a particular feature (eg a sunken canal) or objectives (usually buildings).

Various player modes are available :
1) play solitaire against the AI(easy, medium, hard settings)
2) pass n play against another player on the same device
3) Host or Join a 2 player online game - using public or private rooms
4) Or observe AI vs AI

Double-sided & tagged counters represent units - squads, teams, vehicles & guns that move & fight skirmishes over different maps to achieve victory either by eliminating the enemy or reaching/capturing/holding objectives.

Implementing a morale/suppression/reduction system to reflect battlefield stress and units being pinned down. This allows you to use the infantry tactics Find/Fix/Flank to good effect.

Scenarios represent typical skirmishes fought in the invasion like the deadly Utah beach landing, canal crossings, hidden hedgerows, town fighting. Units need to take advantage of defensive terrain and spend action points wisely to avoid elimination as moving will likely draw enemy opportunity fire from unspent actions.

Utilising an action points (AP) mechanic for units that allows players to perform tasks such as movement or firing, turning, laying smoke, etc.

An optional fog of war (FOW) can be set for each scenario that can hide enemy counters out of visual range. Additionally, a line of sight (LOS) system can conceal enemy counter details from view and stop them from being targeted even if seen.

Each scenario takes place over a number of game turns composed of phases executed in this order:
. Start Turn
. Reinforcement Phase - new units arrive (eg Landing craft)
. Action Phase - players alternate counters to action, so prioritise according to strategy!
. Melee Phase - same hex units fight in more lethal close combat
. Rout Phase - unsupported units may need to retreat
. Recovery Phase - suppression is reduced, smoke fades
. End Turn - victory objectives are checked

Before starting the first turn there is a Setup Phase to allow counters to be rearranged within areas of the map. You can even add additional counters or place in non-entry hexes.

A 20+ page online manual is available detailing the gameplay & computations.

The first IAP scenario features the US paratroop drop on Ste-Mere-Eglise. This map features street buildings to offer close combat urban fighting and a new LOS experience.
The second IAP scenario features La Fiere Bridge - the scene of fierce fighting on d-day for a small bridge over the flooded Merderet river.

What’s New

Version 4.0

New IAP Scenario 9 La Fire Bridge featuring river crossings including a causeway leading to a mined bridge, a manor house and new units (Hotchkiss & Pz III tanks)

New units - Tanks, Trucks &, RPG units, Artillery (Flak88)
Input your own dice roll option
Faster gameplay (messages & die rolls)

Ratings and Reviews

3.9 out of 5
7 Ratings

7 Ratings

yung__tom ,

Functional and mostly fun

Memoir 44 style game is great. Really enjoy the functionality.

Buttons are really small on iphone and there’s no option to make adjustments. This has led to some incorrect button selections as I do not use a stylus.

Other feedback is auto-rolling for the AI feels like a good way to save some time.

Eriptron ,

Looks real good with good attention to details.

Update: excellent after update! I can see the maps detail better and the colors are real nice. Thank you for the PDF manual! And for not using the eye strain gray font on white background like dumb Corp. America! The look and feel of Skirmish 1944 takes me back to the good ole Grognard days back last Millennium. If you’re into military strategy games, give this one a try. I’m finishing the game I first started and am enjoying it much. Thank you!———————————————————————————————--Looks real good with good attention to details. —— The manual, while being well done in concept, has some issues. Some map examples are too dark to see their details on the setup screen. At least one incorrect illustration was used where the Hex numbers in the text do not exist in the associated picture. I like the 4 types of line of site and armor rating on tanks for front/side and rear armor thickness. Manual would be more convenient if it was also in the app. Will update later after I’ve spent more time playing the board game. Max turns setting could use the ability to also be turned off.

Developer Response ,

Thank you for your review Eriptron.
Version 2 is now out giving brighter maps, unlimited turns and multiplayer.
Will continue to improve the manual to make things clearer but couldn't find the incorrect hex reference? There is a support page you can use to email me directly.

Kondor999 ,

Great wargame!

This is awesome, I like how units have both morale AND skill ratings. Too many tac games combine those into a single TEM factor, which fails to capture a lot of situations (like high morale or fanatical troops with poor equipment and training - which is basically ever Russian unit there ever was). I would give my left nut for some Eastern Front scenarios!

Developer Response ,

Glad you like it!
Reducing a unit's Morale results in the unit being less effective hence suppresses the unit's ability to move or fight.
Skill reflects the quality of the unit. The Normandy landings found the US paratroopers fighting many German conscripts (e.g. captured Russians pressed into service) so these were less effective at combat.

App Privacy

The developer, anthony saunders, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More

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