Take a surreal journey through an otherworldly dimension, move in harmony with sound and music and smash everything in your path! This experience requires focus, concentration, and timing to not only travel as far as you can, but also break the beautiful glass objects that stand in your way.
* Smash your way through a beautiful futuristic dimension, smashing obstacles and targets in your path and experiencing the best destruction physics on mobile devices.
* Musically synchronized gameplay: music and audio effects change to suit each stage, obstacles move to each new tune
* Over 50 different rooms with 11 different graphic styles, and realistic glass-breaking mechanics in every stage
Smash Hit is playable at no cost and free from ads. An optional premium upgrade is available through a one-time in-app purchase that will enable iCloud synchronization across multiple devices, detailed statistics, alternative game modes and the ability to continue from checkpoints.
This app has been updated by Apple to display the Apple Watch app icon.
Ratings and Reviews
In this entrancing game of skill and spatial awareness, you lob spheres to clear a path through abstract environments, tapping into our innate fascination of watching virtual objects crumble apart. Part reflex challenge, part hypnotic journey across a strange, striking landscape, Smash Hit is a riveting experience.
Levels and crystals
Smash hit has been a game that I’m good at for a while. I bought that special pack that’s $1.99 and me and my friends redid levels till I got to level infinity. This review isn’t going to explain the problem with levels and crystals though. I have a few ideas to make the game better. Level infinity was very unpredictable for me as well were the changing crystals. But I feel like another level or 2 would surprise everyone and once you make the levels people will most likely go to the level and try to defeat it. The fast room on level 10 would be a great addition to one of those levels. Now I think a new crystal would be a great addition to levels after 11 and through. Try to make the ball amount big if your going to keep level infinity. Not saying 30 because that would be to easy but like 15-20 should do. This crystal doesn’t have to appear 24/7 but where you put those crystals in those spots that are alone those spots would do. I think with these new additions it might make your game better and more popular. Love the detail and music. Hope you use these ideas. You can still use level infinity if you want. Thanks for reading.
Very satisfying game
I really was drawn to this game initially because I found it to be satisfying/stress reliever to be able to break the crystals. For me even in the classic version it was challenging and interesting learning experience to know when to hit and when you do not have to use your balls, (minimally or even at all) it’s quite a learning curve at first. Once you learn all the tricks though, and avoid more and more each time how to keep 5 balls/avoid losing any and going back to one it is so satisfying and fun. The only thing I really get frustrated with is when you get to the infinity part (I only was able so far to have 270/5 balls as I entered infinity.) and I can only get through 4 -5 levels/doors there before I run out. I can’t collect enough crystals to continue because they aren’t as plentiful in infinity. Also I go from 5 to 1 ball more often in Infinity because in one of the areas some of the crystals seem impossible to hit (odd off angle/upside down) and I can’t figure the more advanced stuff out. I wish they would add more additional crystals in the infinity mode so I could continue there longer. I do not think I am good enough/skilled enough at the game to come into infinity with more crystals either however I may try. Very fun game regardless.
The developer, Mediocre AB, has not provided details about its privacy practices and handling of data to Apple.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Mediocre AB
- 95 MB
- Requires iOS 6.0 or later.
- Requires iPadOS 6.0 or later.
- iPod touch
- Requires iOS 6.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
English, French, German, Italian, Japanese, Korean, Russian, Simplified Chinese, Spanish
- Age Rating
- © Mediocre AB
- In-App Purchases
- Premium $1.99
- Premium $1.99
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