Simple. Fast. Gorgeous.
How fast can you Smove?
Trying to stay alive has never been this fun.
Swipe up, down, left, and right to dodge your way through 10 simple yet challenging levels all while vying for the top spot by collecting the most points.
Think you have what it takes?
Then show us your Smoves!
Over 1 million downloads. Wow. That's crazy for a small studio bouncing around New York City. We greatly appreciate everyone who is playing Smove. You've made it our biggest hit yet and you've helped to support a growing company that has big dreams.
If you can, please leave us a review, we read ALL of them and a lot of your feedback goes into our next update.
Here's what you said, and here's what we did:
"Love the game and it is addictive but when I turn the sound off I want it to stay that way. When I accidentally hit one of the game apps and go back to the game I have to reset it every time."
Good point, we missed that. In this update you can turn the sound on and off when your game is over and it will save your settings for the next time you play, even if you leave the game. Thanks for letting us know!
Kik user 24/7 said:
"This game is great. I love the Achievement points. However, for some reason as I get the achievements they're a level behind. I can not get the first level completion one."
The person who handled the achievements has been fired. Just kidding, achievements are registering correctly now, if not, let us know.
"But is it pronounced smOOve or smOHve?"
It's actually pronounced smOOAAOOEEEOOAAOWWve.
"I recognized that the entire model for the gameplay is a scenario I feel like I'm up against some days in my ordinary life: that of the well-meaning person (i.e., the white dot) just trying to get along…just trying to do his thing, get his work done…and being thwarted in his efforts, for no apparent reason, by all kinds of negative forces (i.e., the black dots). that's not a pleasant experience (it's feeling victimized, is what it is), and it's certainly not one I need to spend my leisure time re-creating in a game."
... moving right along ...
"Pop up ads come up immediately after the game ends. You don't intend to touch the ad, but it takes out of the game and into the AppStore. I can't play it anymore because of this. Too frustrating."
Yeah, maybe they come in a bit too fast. This is only the second game we've made with ads and we take it pretty serio. We want to make a great game but make sure we have the financial support to compete in this crazy industry. We added a delay before the ad shows up, hope that fixes it. If you feel up for reading check out http://www.simplemachine.co/2015/01/adding-ads/
Joe Bobble said:
"This game is the best for field trips on a school bus"
... I feel so old right now.
"Awesome!!but a little bit too hard!!!!"
We've been hearing it's a bit too fast/hard, especially the first few levels. We recommend purchasing additional fingers, but since that can get expensive we slowed it down for you a bit. And for more seasoned players, we have the points popping up right after you collect them so you can burn through the earlier stages faster. We call that a win win!
"Funny game, <3 music"
Thanks! We posted it up @ https://soundcloud.com/simplemachine-1 so you can listen to it ALL. DAY. LONG.
Ok, a few additional things. We added a notification before buying "No Ads" that will tell you the price before you buy. Very sorry for the inconvenience there. We also added banner ads to the main game. They'll show up while you're playing. These help us to continue development on Smove, create new jobs, and support our other games. You can always remove them by purchasing "No Ads"
Alright, that's about it. Thanks again for all your love and feedback! Don't forget to leave us a review to let us know how we're doing.
To keep up with Simple Machine and Smove check out our website at SimpleMachine.co or follow us on Twitter @simplemgames or Facebook at https://www.facebook.com/simplemachinegames
Thanks for making Smove a huge hit!!!
Team Simple Machine
Ratings and Reviews
I love this game! Really fun and smooth. Although the game is amazing, I think it would be cool if there was like a timer system where it counted how long it takes to get to each level. This would allow the player to try and race themselves. Also, it would be AWESOME if there was a way you could start on a higher level instead of having to waste time on the first couple of levels. But you couldn't just unlock it by getting to a certain level once. For example, if you were to clear the first level 100 straight games then you would be able to begin on level 2 from then on and so on. So let's say you're able to get to level 4 every time off the bat and you're able to prove it by repeatable results, then you shouldn't have to waste time on the easy levels. However, it should require a high number of games in a row in order to prove it wasn't just a fluke. THESE UPDATES WOULD BE AMAZING!!!!!
Tons of fun!
I'll start by saying that I'm currently ranked #16 of all of the people who've played this game so far, so you know I have some time on the game.
This game is great. It's fun, addictive, and just challenging enough that every time I play I feel like I could do a little better next time.
The only thing is that now the dots now spawn instantly after the previous dot is collected, and that makes it a little easier. You can zoom through levels, which makes it a little less challenging. Maybe if you put a short delay between the dot spawn, that would be the perfect balance. Not as long as it used to be, but a little longer than it is now.
Can't put it down! -- A small thought...
Hi! Thanks for such a fun game :). I was just playing and thought of a minor suggestion that might result in a useless complication but could introduce another level of reputation and challenge to your game. Now that the points spawn instantaneously, following the collection of a preceding point, I think it would be interesting if a timer was incorporated into the score of the game. While also judging one's performance by the amount of points collected over the course of a life a multiplier could be employed to increase the player's score (by however much...) corresponding to the time it has taken the player to reach their specific distance in the game. I hope this makes sense. Again, thanks for a fun and gregariously addictive game.
- Simple Machine, LLC
- 15.2 MB
Requires iOS 6.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 4+
- © 2015, Simple Machine LLC
- In-App Purchases
- No ads $1.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.