Lead your squads of school children in a real-time battle to capture the other team's flag in an epic snowball fight!
Each child has their own name, strengths and weaknesses, and sophisticated artificial intelligence so all you need to do is tell them where to move to, charge or rapid fire, and they will take care of the rest. They'll run away if you leave them exposed or surrounded so make use of the terrain and be careful not to let them get exhausted.
Play against the computer controlled AI or against a friend over Bluetooth or WiFi.
The tutorial map is fully functional and free to play, and if you enjoy it please buy the extra maps as an in-app purchase!
- fix for networking issues on iOS15
Ratings and Reviews
A fun strategy game with a classic twist; only wish the maps were a little cheaper
It’s free to try, and if you like it, there are more maps for you to try. Also, there’s multiplayer.
I like how much that it’s like Firefight but with children and snowballs, haha! I enjoy the all the strategic decisions this game presents. There’s a lot more than you might first think.
Here’s a bit about the game (it’s written in the game): there are different children/unit types that have different strengths. Children can charge the enemy to dislodge them from their position, but it goes wrong when the children lose courage when charging up hills and towards ice forts. The map set-ups allow for different plans. The maps are definitely not like each other, too, so there’s a lot to learn and enjoy!
Notes on the game:
I wish there were more maps, because 1 tutorial + 11 purchased maps are not enough. Although, I appreciate that the maps are very different from each other.
I love the different children/unit types and the charge ability!
Mortar seems ineffective.
I’m unaware of how exhaustion and (out of) breath affects the kids. I’m also not sure how to reduce those levels.
(Side note to developer Sean O’Connor: about Critical Mass, please consider enhancing the AI to avoid friendly fire and to avoid my range! I could destroy more units on the map given the chance, so I’d also like the AI to give me more opportunities against fighters. It’s also annoying that they run into me when I’m shaking an enemy. Edit: what about a second chance/life?)
Suppression, strategy, morale… in a snowball game!
One the most unique games I’ve played in a while, another strategy game by the same developer who made “firefight”. This game takes into account morale, suppression (to an extent), and more, things that are rarely seen in a mobile game like this.
One thing I love about this game is the simplicity of managing your team. It’s as easy as dragging their orders to a new location, or either having them charge or rapid fire. It’s simple in its surface, but the AI and behind-the-scene system is very detailed and sophisticated.
The map pack includes about 11 different maps with unique features (costs 4 dollars to access them but they give you the tutorial one for free!) Elevation, cover, and forest density is put into account as well.
My only complaints for the game is that maps can tend to get repetitive after playing them for a while. While I do know that the developer more than likely does not bat an eye to this game anymore, some sort of map generation and unit placement customization feature would be a dream come true. Other than that, this game is a solid 5-starrer.
As mentioned above, the maps of course do cost money, but they provide a tutorial map free of price. For 4 dollars, I personally think you get a reasonable amount of content.
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- Sean O'Connor
- 15.5 MB
- Requires iOS 10.0 or later.
- Requires iPadOS 10.0 or later.
- iPod touch
- Requires iOS 10.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence
- © 2015 Sean O'Connor
- In-App Purchases
- The whole row of 120x120 maps $3.99