An epic adventure through a cursed citadel of monsters, traps and magic. Begin your journey here (Parts 1-3 not required) - or conclude your epic adventure.
"One of the finest RPGs ever made" - Rock, Paper, Shotgun, Best RPG of 2016
"Sorcery! pushes and exploits both genre tropes and limitations, not as mere parody but in order to provide a better role-playing experience. A masterful work." - TechRaptor 9/10
Praise for Part 3:
Editors Choice, Apple; iPad Best Game of the Year selection
"One of 2015's best iPhone games" - TIME magazine
"An amazing adventure..." - TouchArcade 5/5
An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3.
+ Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story
+ Totally dynamic storytelling - the story adapts itself around everything you do
+ Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure
+ Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed
+ Uncover the secrets of magic - secret spells to discover, and new forms of magic to master
+ Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl?
+ Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters...
+ New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses
+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson
+ Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe
+ Seven Gods, all with different quirks and powers
+ Start your adventure here, or load your character and all your choices from Part 3
+ New music from "80 Days" composer Laurence Chapman
+ New 3D hand-drawn maps to explore by Mike Schley
You have reached the gates of Mampang, the ancient Fortress of Sorcerers. It is guarded by Birdmen, mutants, traps and ancient, wild magic. But inside is the Crown of Kings and the only hope for peace in the Old World. You must make your way past chasms, guards, walls and evil magic if you are to face the Archmage - and survive.
From the creators of TIME's Game of the Year 2014 and four-time BAFTA nominee, "80 Days", comes the final part of the epic, acclaimed Steve Jackson's Sorcery! series, co-creator of Games Workshop and Fighting Fantasy (with Iain Livingstone).
Using inkle's unique ink engine, the story is written in real-time, built around your choices and actions. Every action is remembered, and every decision, however small, can make the different between life and death, success and failure, humiliation or triumph.
Sorcery! 4 is our most complex story to date, featuring over half a million words of adaptive content which incorporates all your choices from previous parts.
The Sorcery! is true epic, interactive storytelling - and it concludes here.
Bug fixes for iOS 13
Ratings and ReviewsSee All
The final chapter in this text-driven adventure never misses a chance to keep you in suspense. We couldn’t wait to see how all our choices played out, whether we’d dared to help a ghost or cross a precarious rope bridge. And with their old-school flair, the combat and spellcasting sequences are as gripping as the story. Wherever we went, we always felt like we were on the verge of discovering something cool.
I went over the four apps in my review of the first book, I’ll just add a few things. This is even more complex, tricky and fun than the previous work. Having the rewind feature disabled is a questionable choice. I understand it is frustrating. I would have given the choice to the player, between perhaps a beginner/weakling mode where rewinding is still possible and the full adventure as it is now. Or by giving the player the incentive to give up the rewinding. Or by giving a limited number of rewinds, etc. In the game books, after all, whether the rules forbade it or not, you coud always go back to the previous chapter or to the previous intersection. If you put that reservation aside, the app is again one of the best games out there and the whole series deserves high praise and success.
I loved this series. LOVED it! Until this one. Removing the rewind function, that the previous entries were built around and that facilitated the joy of exploration and experimentation, was unnecessary and poorly executed.
Compensating with a "hard reset" that sends you back to virtually the beginning of the story, and unlike sorcery!2 doesn't let you choose a reset point, forces you into a decision making process of simply "which option lets me NOT die so I don't have to redo the entire story". It's not enjoyable at all.
Most in depth reviews point out this "repetition" as a negative, but still give it a good score. Yes it is a quality product, just not fun.
- inkle Ltd
- 468.3 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- Infrequent/Mild Simulated Gambling
- Infrequent/Mild Alcohol, Tobacco, or Drug Use or References
- Infrequent/Mild Horror/Fear Themes
- © 1983-2016 Steve Jackson, inkle Ltd
With Family Sharing set up, up to six family members can use this app.