Screenshots

Description

It’s time to discover a whole new Solar System.

Space Agency 2138 is set in a not too distant future where you can build rockets, fly to other worlds, and mine for resources. Use those resources to build more stuff or sell them to make money.

The larger your organisation gets, the harder it becomes to manage. Will you be able to keep on top of it all?

• Build Rockets
• Build Space Stations
• Build bases on other worlds

A vast new universe to explore.

What’s New

Version 2.0.0

* Career Mode! Ten missions for you to enjoy.
* Sandbox difficulty removed and replaced with configurable game settings.
* Title screen updates
* Major re-write of the docking code internals.
* Many tweaks and bug fixes.

Ratings and Reviews

4.2 out of 5
97 Ratings

97 Ratings

Das AutoVW ,

Switching between ships/modules

There should be an easier option to switch between ships/modules in space. If I just docked a resupply ship to a space station, and I want to switch to a different module on the station, my natural reaction is to double tap the module I want to enter. Since the double tap is used to enter and exit the ship you’re in, maybe you could make it so you press and hold the module you want to enter. This would make it easier if you have a station with multiple astronauts so you save time selecting the correct astronauts and the correct module. The current setup requires to many steps to accomplish a similar goal.

Also is there a way to get more money or start with a higher amount? Once I establish a few bases on different to try and mostly self sustain, I’m pretty much out of money.

Other than that, keep up the great work.

Seahawks=best ,

Honestly Disappointing

I got this because I absolutely loved the original space agency because of how easy it was to use and the accuracy to real world rockets. In the original I would spend hours building space stations, completing missions, and making up my own in the sandbox. This game is completely different. The addition of astronauts makes it unnecessarily complex, the resource gathering is complicated to use, and there is a very small variety of rocket types and no connection to real space programs like in the original. The only thing that is the same in both games are the space station docking hubs. The removal of the orbit circles, controlled launches and reentry, and adding auto pilot takes away the whole space flight aspect of the game. Eliminating missions takes away opportunities to learn about how each space craft works like in the original game and makes the game boring really fast as you don’t have a lot to do. I will admit that adding astronauts and 3D make for a more interesting game, but in this instance made the game a lot more complex than it needed to be. I would much rather get more updates to the original, such as adding astronauts there, adding a launch-able space shuttle, and more rockets and missions as was originally planned. This game unfortunately has proven to be not worth the money or the time. I hope that instead we get more updates to the original, but I think that’s unlikely, which is a shame.

TheFlyingCircus ,

Absolutely amazing but..

This is a major step up from the original in mechanics, tactics, and things to do but there are a few things that the first iteration did better, for example the tutorial in 2138 isn’t in depth enough with controls, especially with astronauts and how to refuel and refill. And there needs to be a reason to gain money, like maybe needing it for researching (I could be wrong here and it might be needed for blueprints) or needing it for upgrades or maybe even cosmetics. Also being able to look around while moving by having a finger on controls and one on the screen would be nice. Having objectives would be great too, like “Reach planet ABC and establish a base for a space suit skin.” Otherwise the aspect of exploring and farming for recourses is very nice. Another amazing aspect added is the autopilot, long gone are the days where you had to sit for ages to get back to base building while you launch a rocket for something you’ll need an hour from then. All in all a great game! Hope to see more additions along the way!

App Privacy

The developer, Nooleus, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

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Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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