Space Marshals 3 12+

Sci-Fi Western Adventure


Designed for iPad

    • 4.1 • 649 Ratings
    • Free
    • Offers In-App Purchases


Chapter Three is out now!

Join the rowdy Space Marshal crew on their latest misadventure in outer space. Strap those boots on, gear up and get ready to hunt space crooks!

This is a story driven action game with an emphasis on stealth and tactical combat. It continues the quirky story from the prequels, but you don't need any previous knowledge to enjoy this one.

Try the first couple of levels out for free before you decide if this is for you. We're a small indie studio developing this game and we'll have to release it one chapter at the time. Each chapter will be sold separately, but there won't be any other in-app purchases. We hope you'll enjoy the game!

Use the environment to your advantage. Avoid attacks by taking cover. Flank enemies for extra efficiency, but avoid getting flanked yourself! Use the tools of the trade to gain an edge - distractions, smoke grenades, flash bangs, traps and much more...

Choose your approach carefully. Some say running into the fray, guns blazing, isn’t always the answer. Use distractions to single out opponents. Use stealth take-downs and silenced weapons to covertly reduce the enemy numbers. Hack gun turrets to turn on their masters. Lure different enemy factions together and let them fight each other.

Choosing your load-out is a big part of your tactics. In addition to body armor and grenades you can carry one two-handed and one single-handed weapon - and there’s something for everyone. Big ones, small ones, loud ones, silenced ones, beaming ones, bouncy ones and more.

What’s New

Version 3.1.3

* Minor bugfixes

Ratings and Reviews

4.1 out of 5
649 Ratings

649 Ratings

Beowolfx ,


Big fan of the series. Space Marshals 1 and 2 are easily some of my favorite games on the app store. If you’re a fan of the series, then expect more of what you love from this installment. Though the amount of content for the price is a bit small compared to previous games, most of the levels are just as large and complex as some of the best levels from Space Marshals 2 (not including Ava’s storyline), and the game looks just as great if not better than it’s ever been.

A concern I have, however, is the new gear score system. I like that Pixelbite is trying to balance out the game by making players put more thought into choosing their gear and discouraging usage of overpowered gear as they sometimes make the levels too easy (Knoge Electron). However, I’m not sure if this is the best way to go about it. The cool new gear we get at the end of every level is the main physical reward of the game, and the new gear score system somewhat dampens the excitement the player gets from getting a new gun or new suit of armor and makes the player feel punished for trying to build their ideal character from their available gear. I don’t know if there’s a good solution for this, except maybe making the score more generous as the player gets better gear.

P.S. please bring back the Armach OT-Magnum. The King Cobra was great, but nothing feels quite like lining up three enemies and taking them out with one shot.



PixelBite did it again. I just finished the first chapter and I loved it! This so far is the best game of the 3. The genius gear rank system keeps space marshals balanced and rewarding. When I first wrote this review I was skeptical about the price. But I must say it was worth it because the step up in price certainly matches the step up in quality. The graphics are much improved with the gameplay being slightly improved. It just feels more deliberate as the level design keeps improving as well. All things considered Space Marshals 3 is overall a great game. I highly recommend any to purchase the whole game.

Some thing I highly request for future updates is multiplayer. I know that’s a huge request but it would be so much fun if ever possible. There could be PVP, co-op bounties, and heists. Or if you could assemble a crew with friends and compete for the highest rank against other crews doing things I mentioned. All of it could be used to acquire gear and weapon customization but for online multiplayer or a fancier crew hideout. Just a thought. My other thought was if you introduced a level designer. That would give this game practically unlimited potential. Maybe something for the future.

BlackDragon ,

Disappointed after finishing this game

First of all, I am a huge fan of this series as I finished the first two games from start to finish 100%.(Even for the ava dlc for sm2) However as we all know the prices went up for the full game and tbh at first I thought it was justified as the games visuals looked better and it looked more polished than before. However after playing through the game(chapter 1 and 2), especially on chapter 2, I remember playing 3 throwaway missions that even takes place in a map that looks identical with just some different layout where your objective is to just simply take out the enemies. Now I’m not going to say every single missions on the first two games were perfect what so ever but if you’re charging more money for the game you should at least put more effort into the missions and design. Plus some of the missions are way too short with small maps. However overall I did have a good time playing the game just not the level of enjoyment I had in the first two games. I’ve seen a lot of people hating on the gear limit system but I personally think it was a nice system added to the game as removing op weapons on the game made it more balanced in a way. Now if sm4 comes out in the future I wish you bring back the old transaction as being a 1 time purchase for the full game(and additional for dlc content) thank you.

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The developer, Pixelbite, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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The developer does not collect any data from this app.

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