Spellsword Cards: Origins is a Playond exclusive. Download and subscribe to enjoy an ever-growing collection of wonderful games.
Adventure across the lands of Port Haven in this solo card combat roguelike. Crawl through swamps, climb on mountains, and swim through the seas in search of loot, fame and fortune.
Gameplay focuses on being a perfect card crawler and deck builder for all roguelike and roguelite loving dungeoneers.
Spellsword Cards: Origins features 500+ cards and counting, 10 classes, 6 races, and 5 paths to follow along with hundreds of unique battles.
CARD FUSION & UPGRADES & CYCLING SYSTEM
Upgrade your cards and use the unique card fusion system to create any combination of cards imaginable! As you make each run you will need to carefully manage your deck, to include just what you need to survive.
To combat the problematic “bad draw”, a voluntary discard and resource recovery system has been developed.
DECK BUILDER'S COMMUNITY
“Fantastic rogue-like card game. I've played it hundreds of hours and still nowhere near exhausting the possibilities.”
"It’s really well done: thank you for creating it."
"Just wanted to drop in and say I'm enjoying this more than other titles: thanks for creating a fun game."
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- Many hours of play time
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• Subscription length: weekly, monthly
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• Any unused portion of a free trial period, if offered, will be forfeited when purchasing a subscription.
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Have a feature request you would like to see in a future version of the game? Do not hesitate to contact us at email@example.com
Bug fixes and performance improvements.
Ratings and ReviewsSee All
This is a really good game. There are some very confusing aspects I have encountered while playing around with my deck, and some random events I have encountered are not so random.
There is an event that, if chosen, will make you discard a card out of three randomly chosen cards. After discarding one of my cards, usually being one of three valuable cards, I then get a merchant or treasure chest that never fails to replicate the card I chose to discard from the random event. After several of these types of encounters I have concluded that this game, having much deep strategy, tactical thinking, and challenging choices, is also calculated in such a way ( I’m guessing at the very start of battle) that you already have a chosen percentage of defeating the final boss, or really any foe that you encounter. Similar to how the random event is not so random.
Great Roguelike Deck Builder
Game is deceptively deep. Three starting character traits can yield different synergies with varying degrees of effectiveness. The real challenge is discovering the optimal build for each combination. The hook is finding a synergy that not only gets you safely to the end-game, but allows you to dominate the final boss. True: the card graphics are very minimal with no animations and limited effects. True: you will die frequently, it’s a Roguelike. But like all great RL’s, death is its own reward, as new cards unlock after each run. True: the final boss is very difficult, but what good is a final boss if they aren’t challenging.
This game is not for the shallow, impatient or anyone who doesn’t enjoy the challenge of roguelike mechanics. This game will definitely appeal to the patient, tactically-minded player who doesn’t need their hand held, doesn’t require AAA graphics to hold their attention, and values the challenge and replayability of roguelike games.
I regret purchasing this game
The idea and implementation are great, yet I have found “simulated difficulty” multiple times. For instance I use a card that will remove up to 3 action points. I use the card and it removes 3 bringing the enemy to 0. The enemy has 0 mana, yet uses 3 attack cards and 1 mana card and kills me... Of course it’s the final enemy before I can shrine and fight the boss. This is impossible, they were not cards played that require no ap or mana, I watched the entire thing and they were 100% action and mana cards. There have been multiple times where this occurs. Other times I see an enemy use a lvl 1 block, 1 star, and receive 6 total block. I have also had situations where I had 5 block the enemy uses a single damage card and I not only lose all 5 block but take damage as well. In all these instances there were no status effects on myself or the enemy.
I can’t keep playing a game that randomly decides when it will kill me, a game that hardly plays by the rules it lays out. I wont request a refund because I really enjoyed the game, but I wont waste any more time on it.
- Bending Spoons Apps IVS
- 156.3 MB
Requires iOS 11.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Infrequent/Mild Cartoon or Fantasy Violence
- © One Up Plus Trust 2019
- In-App Purchases
- Playond $0.49
- Playond Trial $0.49
- Playond Early Adopter $0.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.