Square Valley 4+

Relaxing world creation puzzle

Ryan Becijos

Designed for iPad

    • $1.99



You play as the Spirit of the Valley, tasked with creating unique lands that meet the needs of the citizens. To achieve this, you will need to place tiles such as houses, trees, farms, animals, and much more! Each tile you position is unique in its characteristics and will be scored accordingly. You'll also create roads, rivers, fences, and more to connect all your tiles together in a meaningful way.

However, your task is not as simple as it sounds. You have limited control over which tiles you can place where. Each round will feel like a new challenge, so you'll have to plan ahead to succeed.

You'll play in three different chapters with a total of 45 levels. With each level you advance, you'll be offered more tiles and have more difficult obstacles to overcome. The journey starts with setting up fences and walls and then moves on to building plateaus, lakes, and even islands! It's no easy task, but we think you'll rise to the challenge! Once you've completed the levels, you can play them again to improve your score and compete in the leaderboards.

With the puzzles randomly generated, it's fun to replay each level. Whenever you finish a challenge, you will have created a unique little world to be proud of. If you are interested in even more random experiences, take a look at the sandbox mode, in which you'll be given a unique level depending on your preferred game settings.
Good luck, Spirit of the Valley – go forth and build spectacular little worlds!

What’s New

Version 1.0.9

Daily Challenge is now unlimited plays per day.
Fixed various tile scoring bugs.
Fixed Private Castle scoring bug.
Eased scoring for Jewelry Shop and Sanctuary

Ratings and Reviews

4.8 out of 5
87 Ratings

87 Ratings

Capo8amax ,

Great Game!

Love this game, really thoughtfully done. Creative and satisfying puzzle. Initially I was going to suggest some type of real time scoring, with values going up or down with each placement, but after thinking it through that would just make each turn a boring round of trial and error. What would be nice for replay is a record of your personal stats on each level. I find myself wanting to try a level again to see if I can improve, but by the time my new score rolls around I forget what my last score was. Would be fun to have refer to personal stats for each level like:
Attempt 1: score, highest value placement, lowest value placement, most used tile
Attempt 2: score, etc…

I’d also be interested in a board game version of this. Would need to be able to use your phone to calculate the scores (scoring Carcassonne is hard enough I can’t imagine this), but would be pretty great if you could figure it out. It’d be a fun programming challenge I think.

Flameroran77 ,


Absolutely adore this game. I love figuring out my strategies for each set of tiles and tiles, and can’t help but go back to try to improve my score in ever single level.

Every single tile has little ways you can squeeze every last point out of it, and when you manage to get a high score with an aesthetically pleasing map, the feeling is wonderful. As frustrating as it was adjusting to plateaus and islands, it was even more satisfying when I finally got it down.

Only possible complaints aside from wanting more levels are that the randomness of the tile options and spaces can sometimes just give you the finger. Part of it is not drawing out the levels for too long, sure. The more tiles you have placed the more likely you’ll be blocked. But sometimes the game just gives you a dozen occupied spaces, a singular open space, and a pair of tiles that will only penalize your points. But it’s part of the game, and I just kind of learned to roll with it. Sometimes your attempt just doesn’t play out.

But seriously. More levels. They don’t even need to be new content. Just mix and match and cookie-cutter with the old tile sets you already have, and give me more levels to get high scores in. So many of the cool concepts are only used once, and both sandbox and the daily challenge feel so unsatisfying in comparison to seeing your high score recorded permanently.

Lord Gek ,

What a fun tile placement puzzler!

I love how every puzzle give the player a randomly generated map with a target score and it's own set of tiles. So every time you replay that same puzzle, the order the tiles show up and exactly where on the map you can place them will be different, the special parameters of that unique puzzle will feel somewhat familiar. I also like while it's easy to see it as something akin to Solo Carcassonne, that isn't quite accurate. Unlike Carcassonne there really is no equivalent to completing a road or a castle wall, it's more that every different tile in this game has its own scoring rules (like, "...it needs to connect to a road but no other tile of its same type can be in the same column...") and you're tasked with trying to place every tile so they all score as much as possible.

App Privacy

The developer, Ryan Becijos, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

Data Not Collected

The developer does not collect any data from this app.

Privacy practices may vary, for example, based on the features you use or your age. Learn More


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