SteamWorld Quest 9+

Hand of Gilgamech

Image & Form International AB

iPad対応

    • $0.99

スクリーンショット

説明

9/10 -TouchArcade
9/10 -Pocket Tactics

Lead a party of aspiring heroes through beautifully hand-drawn worlds and fierce battles using your wits and a handful of cards.

Triumph over evil with the hand you’re dealt!
SteamWorld Quest is the roleplaying card game you’ve been waiting for! Lead a party of aspiring heroes through a beautifully hand-drawn world and intense battles using only your wits and a handful of cards. Take on whatever threat comes your way by crafting your own deck choosing from over 100 unique punch-cards!

What awaits you is a luscious treasure chest filled with gold, dragons, vivid worlds, magic, knights in shining armor as well as XP, turn-based battles and all that good RPG stuff! The game’s humorous mix of traditional fantasy and steampunk robots makes for an unforgettable experience with lots of laughs.

評価とレビュー

4.4/5
104件の評価

104件の評価

Just me57

Great, but one suggestion

I don’t typically buy games this expensive in the App Store but I’m glad I did. It was well worth the cost and am loving all of it. Playing on hardest difficulty and am loving the challenge and light grinding/ changes in strategy that it takes.

One suggestion that I think would make the deck editing much better is the ability to save custom decks for each character. For example, I could have a deck saved for Copernica dealing fire damage and another with her dealing frost damage. It can be real frustrating having to manually edit each of them when facing different enemies and I tend to just try and power through some enemies with a less than ideal deck than really optimizing it. If this ability was added game would be perfect.

rj yj

Top tier

Without sugar coating with further superlatives, just one phrase will suffice to wrap up my thoughts on this game —“Top tier”. Now the story might be too cliche and I understand there is hardly any exploration since the game is more chapter wise divided into several acts, but where the game shines and separates its self from other competitors is in the battle mechanics. The battle mechanics is fun, addictive and unique. The turn based system where cards are drawn or shuffled to execute commands is an entirely new concept. The plot and the characters are important; however, I value battle mechanics and pacing more. I also found the character interactions in the form of dialogue sarcastic and humorous. If there is one thing I would recommend to change is the two finger tap to skip. There should be a skip button to skip the entire scene altogether and move directly into the fight. Short game, not much post game content other than colosseum and rising difficulty. All in all, it’s a must play.

bruug11

Wonderful game

Charming, with fresh art direction. Standard card rpg mechanics, with fun combo twists. Solid game.

Ran into a bug: went to play a repair vile while in combat, then decided not to. It was difficult to go back to the main battle screen from the items screen. Somehow the repair vile card got “stuck” zoomed-in in the middle of the battlefield, obstructing my view. There was nothing I could do about it, had to finish the battle with it stuck there. After battle was over, the card went away. Probably an uncommon bug, but it was an annoying experience nonetheless.

Update - a couple areas of concern:

a) I have noticed times when a full hand of cards covers up an enemy, which isn’t game breaking, but it is an annoyance when I’m trying to track enemy hp, etc.

b) UPDATE: This should be your first priority fix. When a character dies, their cards are still drawn/redrawn, and they are useless. The only reason why they’re there, that I can see, is *if* you happen to have a revive kit. But if you don’t, the dead character’s cards do nothing but take up space - this punishes the player twice!!!! Not only is the player down a character, they also have to deal with a hand of cards that gets exponentially more difficult to use with each additional dead character. **If they’re useless, then don’t allow them to be drawn/redrawn.** Losing a character and their contributions to the strategy is hard enough. That should be the one and only consequence for a character dying.

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