Super Hexagon is a minimal action game by Terry Cavanagh, with music by Chipzel.
Super Hexagon was a best of 2012 runner up for game of the year on the app store.
"A masterpiece of design purity" - EDGE 9/10
"This is the kind of game you’re going to pass off to your friends and say, “You’ve gotta check this out.” It’s dangerously addictive." - IGN 9/10
"One of the best mobile gaming experiences I've had this year." - Destructoid, 10/10
"Knows exactly what type of game it wants to be and executes on it spectacularly. Merciless difficulty meets brilliant design." - Gamezebo, 5/5
This app has been updated by Apple to display the Apple Watch app icon.
3.0.2: Minor patch for 3.0.
3.0: Welcome to Super Hexagon 3.0! This new version supports iPhoneX, brings 120 FPS support to ProMotion enabled iPads (iPad Pro 2017+), and supports iOS 11.3. This is all possible thanks to our new GLKit renderer, which should also bring faster performance and increased battery life to all devices!
In addition, you can now also play the game on iPad Pro smart keyboards (as well as the existing support for MFI controllers.)
Thank you so much for playing Super Hexagon. I hope you enjoy the update!
Ratings and Reviews
Terry Cavanagh’s Super Hexagon is quite simply one of the most challenging games we’ve ever played. A pulsating chiptunes soundtrack underscores the danger as swirling walls close in around you and you race to escape the contracting maze. With the geometric action heaping on the punishment (the easiest difficulty is appropriately labeled “Hard”), every small achievement feels like a massive victory, whether you’re topping your high score or overcoming a singularly tricky section.
Ninety-nine percent of iOS games are abysmal, but there're a few that shine through. I've traditionally held exactly three in that regard: Threes!, VVVVVV, and Super Hexagon, and also secondarily osu!stream. What makes this so great? Well, as long as you can put up with the difficulty for the first week or so, it's a wonderful game to pass the time and to forever want to improve at: no ads, no IAPs, no nothing, just the six levels and your high scores on them. Why's it so hard? Because the game's creator designs things to feel good to him, and he has claimed that he "has the attention span of a four-year-old" who doesn't like waiting for things to happen. (VVVVVV has no cutscenes longer than c. 30 seconds if you mash through the text.) Why did I dock a star then? So as to not look *too* flattering on this as to get ignored; it's totally not because of a glitch related to high scores with which I have an easy time putting up when I only beat one high score every few days now. TL;DR I, meta04 (a purple メタ icon in the top 15 of all six leaderboards, 4th place on Hexagon), think this couldn't be much better than it is.
The Only Game Worth Buying on the App Store
I stand by the subject. I sincerely believe this game is one of the only games worth getting. This game plays with your addiction. The most minuscule detail turns out to be the most redeeming factor: when you lose, you could just tap (quite vigorously, seeing as you just lost) and boom, you're right back to playing. No ads, no fuss, trying to press multiple buttons with long loading times in between. Just tap the screen and you're back to playing. And it's still addictive, your mind thinks "Argh! I just lost!" Then 1 second later, you're back to playing, trying to beat your score by at least half a second. This is one of those games where you need to practice. You start out losing only a couple seconds in, but it doesn't get frustrating since there's little to no delay between games. The game trains your mind, every stage in every level is designed to build up your brain to both fasten your reflexes, or recognize patterns. When your brain's all trained up, you'll find yourself lasting minutes on end, and all your friends will look at you, amazed. You need patience with your skills. Of course you're not going to do well at first, but you need patience and keep practicing. If you don't have that type of patience, then this game isn't for you. See Candy Crush, or Angry Birds? You don't need pesky microtransactions to feed off your consumers' addictions!
The developer, Distractionware Limited, has not provided details about its privacy practices and handling of data to Apple.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Distractionware Limited
- 35.9 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- © Terry Cavanagh 2012
Challenge friends and check leaderboards and achievements.
Up to six family members can use this app with Family Sharing enabled.