Welcome Home! The time has come to stake your claim on the Red Planet and build the first functioning human colonies on Mars! All you need are supplies, oxygen, decades of training, experience with sandstorms, and a can-do attitude to discover the purpose of those weird black cubes that appeared out of nowhere. With a bit of sprucing up, this place is going to be awesome!
Surviving Mars is a sci-fi city builder all about colonizing Mars and surviving the process. Choose a space agency for resources and financial support before determining a location for your colony. Build domes and infrastructure, research new possibilities and utilize drones to unlock more elaborate ways to shape and expand your settlement. Cultivate your own food, mine minerals or just relax by the bar after a hard day’s work. Most important of all, though, is keeping your colonists alive. Not an easy task on a strange new planet.
There will be challenges to overcome. Execute your strategy and improve your colony’s chances of survival while unlocking the mysteries of this alien world. Are you ready? Mars is waiting for you.
BUILDING A SUSTAINABLE COLONY IN SPACE
Building on a planet not fit for human life challenges you to build a smart, functional colony. Bad planning isn’t about traffic jams, it’s about survival of your colonists. You really don’t want rolling blackouts in a city constructed in a place without oxygen.
INDIVIDUALLY SIMULATED COLONISTS
Each colonist is a unique individual with problems and strengths that influence the needs and behavior of the other colonists. Things can get really interesting if your chief scientists develops alcoholism after one too many long nights in the lab.
FUTURISTIC SPACE DOME CONSTRUCTION
Retro-futuristic super structures housing colonists, factories and commercial buildings with their own “neighborhood personality.” Create colonies that value science over everything else, while tired workers drink their pay away at a local bar, or attempt a utopia among the stars.
Inspired by the classic sci-fi of Asimov and Clarke, Surviving Mars holds many secrets. During each playthrough players may encounter one of Mars’ individually crafted mysteries. Uncovering these secrets might bring your colony great fortune, or terrible ruin. What is that sphere that manifested itself outside colony HUB B, and is it friendly?
Combine static and random research through experimentation, which allows for a different experience for each journey through the game. Attain new scientific breakthroughs by exploring the uncharted terrain of Mars's surface.
A sleek, modern take on the bright futurism of the 1960s. A time of exploration and adventure.
Craft your own fantastic buildings, parks or even a mystery to share through Surviving Mars’s extensive and convenient modding tools. Share your finest creations with the community to build the perfect society.
• OS: OSX 10.11 or newer
• Processor: 4th Generation Intel i3 CPU or equivalent
• Memory: 4 GB RAM
• Graphics: OpenGL 4.1 (GeForce 600/AMD Radeon 5000 or higher) with 1GB of video RAM
• Storage: 6 GB available space
Future DLC Support
We are working with the publisher of the game on future DLC support. Please stay tuned.
- Added videos in Hint messages
- Added videos in Hints section of the Encyclopedia
- Changed text alignment in Hint messages
- Fix for Hint messages getting restarted when the selected object changes
- Fix for screen remaining blurred in some cases
- Fix for Black Cubes destroying passages
- Fix for Find Water Milestone not being completed in some cases when Water is found
- Fix for Amplify upgrade of Rare Metals Refinery to properly increase production per day
- Fix for Waste Rock Dumps becoming irresponsive after loading of old save games
- Fix for Triboelectric Scrubber no more cleaning stuff after change of its range
- Fix for RB/LB control of sliders in info panels
- Fix for unnecessary selection of "Basic Resources" and "Advanced Resources" rows in depots' info panel
Fixes in the following events
- Fix for event-related techs missing in the absence of Space Race
- Long Winter
- Dust Sickness
- Power Surge
- Broken Dome
- Frozen Batteries
Ratings and Reviews
winning combo of story boarding + visual effects
I am playing on a late 2013 MacBook Pro.
This is an awesome game to escape into.
Love the feel and hence the aesthetics.
I’d like to know how to stop my CPU from heating and kicking on my fan high speed though.
The story boarding “could" be deeper.
Their are hundreds of directions one could go in a Mars-life game scenario if I were a game designer.
But all in all this game is very enjoyable.
Like Civilization…restarting is just as fun as sticking it out and crushing all the difficulty meters.
This game is definitely worth my money.
P.S. Kudos on the Alpha Centauri “Please don’t go- the drones need you. They look up to you” quote in the game.
i have mastered the game pretty well yes it does crash but on startup back your taken back to game as it crashed... apple has change the the review page so i cannot list concern great tweak bring down fan speed and over heating great ... some crashes but running 50 plus domes can tax any system.. to get around it slow game speed down once and awhile.. but a new glitch is happening she seems to after 500 sol gets stuck in dust storm and all is renderred to stop or have weather change.. other wise game is great big sand box adds to cpu.. next issue during metor storm message say click thru evenT. But when you do this the metoer stay and hangs spinning in air and renders meoers not to operate they do hit but the spinning on never is removed in a nut shell a tweak or patch is needed to the weather to correct issue All in all this is a great sim.... i still rate it 5 as nothing is perfect... be nice to add a rail system or tram to travel threw city from dome to dome moviing people and cargo. one more add on you should be able to sell your mining and product by sending it back the space elevator or rocket as these resource get piled up with no real use after storage.
Fun sim/world-creating game, with so much more potential!
I play on an older iMac, 2011, and the app cause crash with some frequency.
I love the diversity of story that’s available, that you can get down to street-view as it were, and observe your neo-Martians. Though, as a camper/repeat player, sometimes it feels anticlimatic?
Here’s my grand vision, that I only ask 10% for if you impliment. is to make the story planetary in scale.
Each landing site has unique purpose, because the end goal isn’t just colonization (trying to find a better, less violent word than that), but terraforming (maybe that’s me still being white settler?).
You start with a relatively easy landing spot and build a basic colony, with one of the easier mysteries. Once that mystery is completed/some threshold achieved, you’re sent to another landing site to start a second colonly. This goes on until each landing site/mystery is acheived, unlocking all possible techs usuable at all colony sites.
Once this major threshold is achieved, move towards terraforming the planet.
You end this saga with a jump-off sequence, going to Venus? Astroid Belt? Longevity for your brand.
- MP Digital, LLC
- 5.4 GB
OS X 10.9 or later, 64-bit processor
English, French, German, Polish, Portuguese, Russian, Simplified Chinese, Spanish
- Age Rating
- Rated 9+ for the following:
- Infrequent/Mild Cartoon or Fantasy Violence
- © 2018 Paradox Interactive. Published on the Mac App Store by MacPlay.
With Family Sharing set up, up to six family members can use this app.