Welcome to Swag and Sorcery, a new streamlined RPG from the creators of Punch Club and Graveyard Keeper! Build your own fantasy village, train and equip your heroes and send them out to collect Swag!
Minor fixes & improvements.
Ratings and Reviews
The game is entertaining enough and has promise, but there are a few issues with this port from steam to mobile devices. First, there are some text issues that seem to be a bit off, but that’s minor. There are some things missing between the pc and mobile version, such as the act of bribery quest, which doesn’t seem to function properly on the mobile version. There is also the material crafting component that seems to be mentioned in the mobile version that doesn’t work as well. It seems like it was a rushed job to translate the game, but a few patches should get it up to speed.
Gear makes no sense
I just finished the game (it came out two days ago), and the second half of the game is really disappointing.
The randomness of characters and stat growth, as well as randomness of items, is bizarre.
You level your character but you can also train specific stats....which is really odd. Like if you don’t train stars, you characters will struggle to complete the second tier (recommended levels 5-24) at level 15. If you level stats instead, you can have level 25s beating the 3rd-tier stages (recommended levels 24-50).
Gear makes sense at the start, when warrior weapons/armor are made in Smithy, wizard gear is made in Magic Shop, etc. At the end, you’ve got weird guns and orbs in the smithy, and everything is so random that you basically just build a bunch of stuff and hope it makes you character more effective.
Also the gameplay is just grindy: Send your heroes off. When they finish send them again. Do this for an hour or so. Craft gear with all the stuff they gathered. Upgrade their gear and sell the rest. Use the excess gold to level/train heroes. Repeat until the game is over. Finish the game in 2 days, having spent most of the time doing something else entirely and just clicking “replay” each time they finish a dungeon.
This is the husk of a good game, but man, it’s like this wasn’t even play tested.
I just don’t even
I don’t even know what I’m playing here, it’s like a freemium idler without in app purchases but it’s $7 but you have to constantly do stuff that’s not fun and takes no strategy, and time doesn’t progress when not in app, not like it would matter anyway. All you do is grind but for no purpose? I don’t even know.
There is no skill, no point to loot as it’s so boring and uninteresting and no point to leveling as it doesn’t even improve stats? You don’t even level from grinding you have to manually pay coins to level which ultimately doesn’t do anything other than give you another “level”, no stat improvements. Certain gear you find can’t be equipped unless you train certain stats individually that only level up one point per time but like a weapon will have an insane requirement of a stat and you have to spend ungodly amounts of gold to get to that stat point requirement. Crafting is so pointless and tiresome.
There is just zero fun factor here.
Just stay away, it looks enticing I know, I bought it, but just don’t, it’s not worth it and no amount of updates will make it better unless every single aspect of the game is reworked from scratch.
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- TINYBUILD LLC
- 281.8 MB
- Requires iOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip.
English, French, German, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish
- Age Rating
- 9+ Infrequent/Mild Cartoon or Fantasy Violence Infrequent/Mild Profanity or Crude Humor
- © 2019 Lazy Bear Games, Uroboros Games
With Family Sharing set up, up to six family members can use this app.