Tales of Fablecraft 9+

Riftweaver

    • 4.9 • 20 Ratings
    • Free
    • Offers In-App Purchases

iPad Screenshots

Description

Tales of Fablecraft is a lot like that tabletop RPG with dragons and dungeons – but easier to GM and play.

* ROLEPLAY WITH AN EVOLVING D6 *
Fablecraft uses its own D6 system that’s built around accessibility. Since we’re a virtual tabletop RPG, we do something interesting with our dice: their faces evolve as your Mages level up.

* LESS PREP, MORE PLAY *
Don’t get us wrong, prep can be fun. But if you’re looking for adventures that you can jump into in minutes, Fablecraft is perfect for you and your party.

* DRAG & DROP ARTWORK *
Party gone rogue? Adapt to their off-course antics by dragging and dropping in environments, NPCs, and battlemaps. It’s easy to change plans on the fly, no matter how many chaos gremlins are in your party.

* FIGHT MONSTERS, NOT MANUALS *
Forget rifling through a handbook or cluttered menu to figure out your attack plan. With combat that plays like a turn-based strategy game, you’ll be a damage dealer or friendly healer from the start.

* FEATURES *
• Easy to pick up and play, in-person or remote, no TTRPG experience required
• Tailormade digital platform with built-in video, audio, and text chat
• Cross-play, cross-platform
• Ready-to-play adventures are easy for GMs to run, limited-to-no prep required
• Full suite of animated artwork, music, interactive battlemaps and combat VFX
• Create your own adventures with a growing list of homebrew tools!

What’s New

Version 0.20.3

Greetings, Mages! We just pushed a hotfix, bringing Fablecraft to v0.20.3.

* Features *
- Homebrew music and soundscapes are now available on the iPad.

* Bug Fixes *
- We performed lots of polish on [i]Once Upon a Wildwood[/i], including combat VFX updates and bug fixes.
- We also tweaked language across store pages, demos, and campaign menus for clarity.
- The new campaign creation button now sits at the end of the campaign menu instead of the front, making hopping into existing campaigns much easier.
- We removed the deep links feature from the iOS campaign menu. It doesn’t work on the operating system.
- We also made it so that the mic and video toggles can’t be flipped on and off on iPad when iOS permissions aren’t granted. Switching the toggles didn’t actually do anything, so that was weird.
- We also fixed a bug that caused soundscapes to continue playing even after players left to the home screen.
- Players will now see roll requests from GMs even when they are viewing character sheets! Hooray!
- Level-ups now grant full HP and full Charge. Resting through growth, who knew?
- We fixed a bug that would cause the inventory panel to show up completely blank.
- We also fixed a bug that would label inventory items with incorrect rarity values. Sometimes a normal Bubble Frog really is just a normal Bubble Frog.
- We’ve also made it so you can preview custom Jukebox uploads.

* Known Issues *
- If a player switches audio output while music is paused, the music will start playing through the new output device. This only happens on the Steam version.
- Kai and Cali sometimes switch places in the Arena Demo. We haven't figured out why this happens yet… we think they’re haunted.
- The Precarious Bookpiles tooltip reads six damage, but they actually deal 13. Be prepared when in battle!
- Total damage in tooltips doesn't always reflect actual total damage thanks to hero levels and talent bonuses.
- Account deletion doesn't fully update for friends of the deleted account. Friends may need to manually remove the account from friend lists and campaigns.
- GMs cannot consume or delete items on behalf of a hero via their character sheet, but they can pass those items on to other players.
- If an item appears in several places throughout a GMG, it will appear "handed out" in all locations after the first handout.
- Some level-up bonuses aren't fully applying at higher levels (Inventor Level 8 doesn't receive their third Spellcraft die, for example).
- Game Log data does not always save from session to session.
- If a music track is selected in the Jukebox, it will persist when changing in and out of battlemaps. The track persists until an environment with another music default is selected or the GM selects another track (which will persist again).
- Power Breach caps the Elementalist’s movement to 1, regardless of speed without it equipped.
- GMG hover text may not consistently appear. One workaround is to click into another tab on the sidetray and then click back to the GMG.
- While in the Story Scene, staged character tokens show a remove button for all players, but they can only be removed by the GM. In the demos, these cannot be removed at all.

Ratings and Reviews

4.9 out of 5
20 Ratings

20 Ratings

Norm102 ,

Great game for the entire family!

Had a great time playing this with my kids. Nice artwork. Took a minute to figure out the combat but once I got the hang of it this was very fun too. Looking forward to playing again in the future.

Steve Jobies ,

Perfect for playing in person!

Don’t start up the tutorial for people who have already played though!

Pegeseus ,

Easy to pick up RPG

Super easy to jump in, beautiful art, and a straightforward game system. Really excited to see this on iPad now so I can play wherever. Time for some adventuring!

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