Clash hammer to metal to forge your blade, and sharpen it into a powerful weapon. Find customers in the local markets, and complete quests to unlock valuable new ores and weapon plans. Crush rocks in the mines, search the shops and markets to gather the best materials for your work, and then sharpen your weapon to make a valuable profit. The game play itself is simple and rewarding. A unique take on the clicker genre. Can you learn the markets, manage your resources, and become a blacksmithing legend?
* Relaxing game play
* Many goals and unlocks, and unlimited play
* The game helps you craft even while you're offline!
* In-app purchases offer conveniences, but everything can be acquired with in-game currency. No artificial walls, no pay-to-win!
Ratings and ReviewsSee All
Took a bit to really figure it out
I really like this game and play it often. It’s worth checking out if you’ve already scrolled this far.
But one issue I found was understanding why the customer wants/needs is set up the way it is. You can’t see what a customer wants until you make a weapon, so you just have to hope that you make the right weapon with the right material to satisfy the customer’s needs completely. However, more often than not you’re wrong and can only sell the weapon for a fraction of what you should be able to. Once you sell a weapon you can’t see customer wants/needs anymore. Nor can you plan ahead and see what they want, sell your current weapon and then go forge what they wanted because the list refreshes and isn’t the same anymore, and you’ve got another weapon that isn’t right. Add to that only being able to make one weapon at a time it was frustrating.
Why is set up like this? Because if it wasn’t then the game would be over very quickly. And it makes it all that much better when you actually do forge a weapon and find out that’s what the customer is looking for.
Knowing this makes it not an issue for me, but the 4 stars is just because of that initial issue. I would like to see more blueprints and stuff in the future though!
The game is exactly what I was looking for but like many other comments it feels unfinished mainly because I hope it is. Being able to check what the customers actually want so you are not just wasting time and resources would be helpful. The assistants don’t seem to do anything so maybe could be a bit buffed. But I just started a few days ago so maybe there’s alittle more I’m missing, it’s a very basic game and could use some tuning up
Addicting, but Lacking
I love this game! Its so simple but so much fun, great time waster! However, it just feels incomplete. An update to the game would be amazing. A great start would be to add new weapons, metals, and areas to sell. However, I understand that this might make it too cluttered with too many options. So I feel that the best thing to do would be to change what goals you need to accomplish to get the unlocks for each revival. Make it random, make it set for each revival level, I don’t care. But it would make each reset a new adventure!
- Starmetal LLC
- 32 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- © 2016 Justin Gentile
- In-App Purchases
- 50 Gems $3.99
- 10 Gems $0.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.