Transcend the boundaries of space and time to construct a colossal new wonder of the world in this pyramid-building adventure!
Make history with the Pyraplex, a desert oasis of commerce and culture far ahead of its time. You may attract visitors ranging from Aztec chiefs to Roman centurions to wayfarers even further from home. Cultivate trade with these civilizations and more to enrich your culture as well as your coffers.
Keep your bazaar buzzing by adding amenities and making handicrafts. While quarrying building stones, you'll also unearth hidden treasures with a variety of uses.
Of course, building a new wonder of the world is no easy task, so expect an annual evaluation by the Pyramid Association to keep you on track! You'll have to design with both form and function in mind if you want to tower above the rest!
Now available in Traditional Chinese, Simplified Chinese and Korean!
Ratings and ReviewsSee All
Unofficial sequel to Megamall Story
This game is extremely charming like all Kairosoft games in the sense that you get your own little help team to assist you in building your pyramid.
Like all Kairosoft games, this one has a lot of replay value. I was pleased with this story and was not able to finish the story before my 20th year (this one ends later than most kairosoft games which end at 16) so I will surely try again.
Tips for new players:
Level up your staff
Keep the pyramid tops on to attract more staff
Make a variety of crafts to take to the foreign lands to see what they like, then give them what they love.
Abide strictly by the requests for your stamp card! It helps it go the quickest!
Multiple combos (even of the same type) is best.
Should be titled "expel cobras"
A decent game if you like Kaitosoft games in general, and a neat concept; however, the vast majority of gameplay is spent "expelling cobras" from your pyramid, a tedious game mechanic that is neither interesting nor rewarding. If you like navigating through menus every ten seconds to clear pixelated snakes then this is the game for you -- otherwise don't bother unless they fix this, not worth spending $5 for such a frustrating, recurrent, boring game mechanic.
No replay value - misleading hype!
Like other's mention. Mega mall, in a pyramid.
Same kairo formula: powerspots are the matching stores + amenities for boosts. Have little to no benefit for the slaves, err worker bee's that are attracted to your pyramid from bizarre weather anomally that attracted them.
There's no challenge in this game - was well finished before year 14th to further game play to discover all the powerspots.
No research formula, the only discovery is from crafting that benefits you very little except through trade. 8 nations, very easy to please them. End game craftables help out your pyramid in the slightest of ways. Even making the perfect pyramid is questionable giving the 'capstone' parameter.
With the quarry located all the way to the far right and the design of the pyramid makes it tricky to capitalize the powerspots, you spend a decade waiting to have enough capital to renovate the building to be aesthetically pleasing.
No replay value whatsoever. Total 3 days play and you don't even want to review it cause you're that drained of energy to consider rant to others the dislike.
Besides its small story/characters/waiting for kairo to release another sandbox game - hopefully you're lucky and this game goes on sale.
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- Kairosoft Co.,Ltd
- 187.1 MB
Requires iOS 7.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Korean, Simplified Chinese, Traditional Chinese
- Age Rating
- © (C)KAIROSOFT CO.,LTD. All Rights Reserved.
With Family Sharing set up, up to six family members can use this app.