Okay so I have played torchlight and torchlight 2 and I enjoyed them, as for this torchlight it's a love-hate relationship because I love the art style, the playstyle, the builds, and the characters but please add controller support and better tutorials because I've played to end game but still not sure on some of the mechanics of the game. I did show my support and bought the season pass but 15$ to 20$ for a season pass is quite steep I loved the game so much tho it was well worth it also please add more side quests and elements to the maps because they just seem a bit bland. I look forward to future updates and hope for controller support also please add some kind of multiplayer play say for like epic bosses but make it an option because I do love playing solo but at times it would have been fun to play with another player. I give 4 out of 5 because I know this is a new game that just came out, keep up the good work! As for the hate part, I hate that I got to end the game pretty quick because I didn't want the ride to the end and end gameplay is quite limited to playing since it has a like stamina feature please don't limit us to playing!
Took a minute but it’s a awesome game
CullenDugan
I’m more used to playing PC games I played the first and second Torchlight those were really good especially since there was a bit of a vacuum in the genre D3 was pretty bad initially. It took some getting used to playing a mobile game but after about I’d say a couple of hours it’s been pretty intuitive. I do think that there is a too much going on. I think I’m just a simple person. I guess I just like the original style of a ARPG’s having very few quests and just a basic talent tree maybe some points to put into stats. But this game they really automated a lot of that process and they allowed the option to skip cut scenes or explanations of things that I really just don’t care about. It would be nice if there was a basic fee for the game so that maybe some more funding could have gone to dialogue and quests. I’d rather have fewer cut scenes much fewer quests-just a short very well written story. The overall gameplay the pace. Combat and the ability to clear the stash without having to go back to town is about about as perfect as it can get in my opinion the characters are cool abilities and their animations are cool. I can’t believe it’s free to play I feel guilty I will buy something from the store just to support the game. I do see the point in making the game free. For someone like me who really hasn’t played mobile games it was pretty off putting for the initial hour that I played, it, took some getting used to but I’m glad I gave it a shot.
Developer Response
Thank you for your support and feedback, we're glad to bring you pleasant experience with our game! We will try to make our game better and provide more gameplay in the future!
Loving most of it so far
CeleryStalkR
So I’m level 30 (out of 80 I think) on 3 different characters. I really enjoy the gameplay, the looks, the story. I enjoy them a lot. That being said, let me talk more about the negatives (and realize that I still gave it 4 stars so these aren’t game ruining). First of all, a lot of stuff isn’t explained well so I’m having to internet research and really figure a lot of stuff out on my own. Like what stats or gear a character should be wearing. How some things work together. Etc. Really there needs to be more comprehensive explanations of things. Second, I don’t like how the only gear that effects your appearance is your weapon/shield unless you purchase total appearance costumes. Gear should change how you look. My final complaint is that (I’m playing in English) the language feels a bit clunky. I have 3 kids and play with sound off so I read the dialogue and it feels like it was written by a non English speaker. Not enough to ruin it, just feels weird to me. Other than those things, I really like it and plan to keep playing for sure.
Pretty good stuff
indigrowth47
8/10 the progression system feels really good and this feels very similar to the games on console with its taste of massive multiplayer in it too. I think the world could use more work for immersion as every conversation starts and ends quickly and I don’t know much if anything about any characters in the game. However the boss fights are engaging for what it’s worth and I’m eager to see what else could come from the main installment of story and quests in the game. From my understanding the events are pretty straightforward, I think you guys should try to be more liberal with them and try engaging in cross over events like other app games do. Even if you’re crossing with something like Bravery Default they have a legacy and have been a phone game for a while and could lead to stronger avenues and cross overs in the future. It would also make me feel like spending real money on the game if the events held a little more weight/sparkle if you know what I mean. It shouldn’t make us stronger but it could be a lot cooler.
Brand-New Season “Afterlight” Launches July 16!
The Night Watch Begins — Rewards Await
The new Season arrives with a full lineup of events. Log in daily to claim a Legendary Battle Pactspirit Selection Pack, and from the second week on, checking in also earns you a 10x Battle Pactspirit draw. Complete Season event and objective quests for even more rewards, including rare Season Drop Pactspirits, Pactspirit Crystals, Exclusive Weapon Appearances, Activation Medium: Motionless, and a generous supply of Tax Vouchers!
Seasonal Mechanic: Afterlight
As night falls, the Guiding Lantern flickers to life. Purify the restless Wraiths gathering along the procession's path and collect scattered relics and high-value loot. Watch for golden reward monsters, special coffins, revived Wraiths, and mysterious bosses: surprise encounters that make every run more thrilling and more rewarding!
New Hero Trait: Dance of the Deep
Tide Whisper Selena arrives with the brand-new Hero Trait Dance of the Deep. Built around Terra skills, her flowing combat rhythm lets the Crimson Tide move with her every step, opening fresh build possibilities amid dazzling, deadly spins!
New Progression: Nether King's Divinity
Nether King's Divinity introduces a new kind of Divinity Slate. Brand your Divine Remnants to cultivate unique Divinity forms, then harness special effects like Judgment, Contamination, and Banishment to discover new build paths and craft slate combinations all your own!
New Challenge: Divine Ascent
The all-new challenge mode Divine Ascent is here! Climb ever-higher floors against a tense three-minute timer, defeat floor bosses, clear random events, and claim dense first-clear rewards. Then carve your name into both the First Clear Rankings and the Infinity Rankings!
System & Visual Upgrades Across the Board
Lunaria goes core, now faster and easier to build around. Renewed Memory becomes permanent in streamlined form, and the Dream Interpretation system has been retired in favor of a reworked gear affix experience. Quality-of-life upgrades arrive in force: Trade House price checks, Quick Buy, One-Tap skill leveling, mouse cursor size settings, and separate brightness and transparency controls for effects. Ember's Rest, the Netherrealm Device, select hero models, and gear icons have all received visual upgrades, delivering a smoother, more immersive new Season experience!
Version 15.0.7
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