You hear the crowd cheering louder as you are walking down the champion hallway…

It is 2050. Something crazy happened. It appears that most people traded their Football Jerseys, Basketballs and Baseball Bats for a deck of Tower Duel cards. The game is literally everywhere - In stadiums, on schoolyards, in office spaces.

The Tower Duel inventor “Maxx King” is now world-famous, putting his face wherever he can – this morning you even saw it on your cereal box!

You realize the crowd is cheering your name…

You have spent weeks selecting your 4 Runner and 4 Tower Cards for this match. Runners destroy your opponent’s Power Core and Towers defend your own Power Core.

Your opponent is a top player. His duels are frequently broadcasted worldwide and you have studied them all: He beats his opponents with the “Surfer” Card, which accelerates on straight paths. Most players build their towers in straight lines, making it easy for Surfers to reach and destroy their power cores.

But not tonight! You look at the tower card in your hand - The Quad Striker. Its Energy Damage is highly effective against the Surfers Impulse Barrier. You also equipped it with the legendary Octa Striker Rune, making it shoot 8 projectiles instead of 4. A famous scientist recently calculated that due to the vast variety of runes, there are more card variations in Tower Duel than atoms in the Universe. How crazy is that?!

You look at two Runner cards in your hand. The Marine and the Mech! They have served you well since the beginning of your journey.

Some refer to Marines as cannon fodder, but they are invaluable when it comes to generating energy income: Building Towers or sending Runners costs energy. But! Every time you send Runners, your energy income increases. Simple! Send lots of Runners to get more energy in the long run!

Your plan is to spam Marines early on, only to later afford The Mech! Mechs are expensive but extremely durable. You shiver from excitement imagining the look on your opponent’s face when that level 3 Mech wave hits his stadium half!

The cheers reach their climax as you step on your podium inside the massive stadium. Your gaze wanders across thousands of cheering fans and flashing lights. You notice your opponent on the other side of the stadium and the hidden playfield between the two of you.

Maxx King’s Hologram Face appears and shouts “3, 2, 1 GO!” and the Map unveils!

Perfect! A small map, a few trees as obstacles, only one power core. You quickly place a few Quad Striker towers having them form a path with curves to slow down those Surfers.

Next, you send a big wave of Marines fully depleting your energy balance. You joyfully notice that your energy counter now fills up twice as fast, while your opponent’s rocket tower crushes your Marines.

WAIT! He only built one rocket tower? A few shielded Runners could end the game right here. BUT, sending Shield Spiders now does not fit in your grand master plan. You must decide now!

Suddenly, the opponent's dropship hits your playfield … JETPACK MARAUDERS! WHEN DID HE START USING THAT CARD?!

Terrified you watch how 5 Jetpack Marauders bypass your tower maze elegantly jumping over the first single tower and effortlessly reach your Power Core.

… 14, 13, 12, 11, 10 LIFE POINTS LEFT!

What’s your counter?


► Competitive Multiplayer Tower Defense against real players worldwide
► Collect and customize Tower and Runner cards
► 100+ procedurally generated maps
► Watch replays of Pro Players and join them in the leaderboard
► Sandbox and Practice Mode to improve your game
► Season Pass: Collect valuable rewards doing side quests while you play

Start your journey now!

Got any problems or want to help us improve the game?

Join our Discord Community, where players have a big impact on the game:

- We are always happy to hear your feedback!

◆◆◆ The Tower Duel Team ◆◆◆

What’s New

Version 2.1.7

+Fixed various issues

+Towers and Runners: Decreased effectiveness of Upgrade Cost Decrease Runes (20% --> 15%)
+Techno Summoner: Increased Cost increase of Runes changing the summoned Runner Type

Ratings and Reviews

4.6 out of 5
553 Ratings

553 Ratings

Yoshinaruto ,

Most original PvP app since Clash Royale‘s debut

Tower Duel - TD Royale combines the best concepts from games like Clash Royale, BTD Battles and Xeno Tactic. Yeah, the chest thing has been done to death, but it’s almost necessary for this game type. This game combines the PvP aspects of Bloons Battles with the TD path blocking element of Xeno Tactic, and it works so well.

Another reason that I felt the need to write this review is the upgrade system, which I love. Usually it’s the same old hit upgrade and watch all the stats go up, but this is different. In this game you roll a slot that gives you two potential upgrades (like unit cost vs Fire rate), you then pick the stat that you want for that tower/runner. The are numerous stats so it allows for a lot of diversity in upgrading your deck. Leveling up via XP unlocks all of your chests instantly, which is also really cool.

Highly recommended for fans of PvP and TD, as long as you don’t mind F2P wait timers.

TheRealAutumnSpring ,

Amazing Game Definitely Recommend

Wow, I mean this game completely blew me away. I am so impressed with this game, I usually don’t like mobile games especially TD games. But this Tower Defense game is amazing! You need to try it! I’ll guarantee you will enjoy it, and if you don’t enjoy it your a hater of how fantastic this game is. It’s like a good mixture of Bloons TD Battle with the “eco” and strategy. Of course you know Bloons TD battles doesn’t require much strategy which is why this game is so fun! I enjoy that you can choose the path of the enemies your enemy sends! Please try out this game!

TheOneAndOnlyGamer ,

Not a good start

I love the style of this game, it brings Clash Royale and Bloons TD Battles combined and makes the ultimate tower defense PvP. So far I have really enjoyed it, but it has become extremely inconvenient and I have not been able to progress that much.

First of all, it is really difficult to get new cards. I’ve opened a bunch of safes and have only gotten a few of the cards I already have. Second of all, every time I go into a battle, the opponent always has cards that are unlocked in later arenas. When this happens, my only two basic towers, a machine gun and rocket tower, are too weak to defend against all of the random enemies they have (even at max level.) Plus when their towers are able to beat a maximum of 20 of my most powerful troops, I know it’s already over.

For these reasons I have not been able to experience much of the game, since this happens all the time now. I’m not sure how this could be fixed but I can’t do anything about it myself unless I want to pay to win (which I’m not doing.)

However, I do love the mechanics of this game, the graphics, how smooth it is, and that rewards are fairly easy to get (with the dynamites.) I really want to continue and pursue this game but players that already have everything are going to stop me from getting there.

App Privacy

The developer, Forest Ring Games GmbH, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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