Duke Caboom is crashing into an all new scene!
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Ratings and Reviews
Don’t listen to them
No no no! Listen this game makes me feel like a million bucks.. the generous rewards, the positive comments when you kill it, the intense nostalgia, the objects you match with look cool like binoculars, Jessie hats, golden stars, purple rockets, along with explosions by other rockets on the board, the bouncy balls blowing up everything!, the aliens abducting pieces, and I’m not even scratching the surface... this game is amazingly extra.. I mean though it’s 2019 I live fidget spinning still like its 2017 and this game feels like I’m fidgeting and playing around with objects by constantly switching everything.. it satisfies my fidgeting needs and at the same time it makes me Wayyyyyyy more hyped for Toy Story 4 What more do u need dude!?
Good game, difficulty and power ups need to be fixed.
I normally do not write reviews for games so here it goes. The levels are easy at first and get hard progressively, which in my opinion is fine, I like a challenge. What I don’t like is that the power ups on certain levels where you knock the marble, or even move the character to the back pack no matter how big of a move you use, you take away only one marble, and or move only one space....Really?? You couldn’t just have taken away like 3 marbles if you used the power ups, instead of one like a normal move? Any other game like candy crush, because let’s be honest here all these types of games are a rip off of bubble blast, then the big sensation candy crush. If you want to make the game better I suggest, like candy crush you are more forgivable with the power ups, easily purchasable coins and power ups make the game wanting the player to come back that’s why people delete it. It’s hard to get coins, it’s a grind to get batteries, and the power ups are expensive just like buying batteries. I like the concept but just work on the execution. Maybe incorporate some different games, customization element, scenes from the movies I mean there are some scenes but to make it stand out just have a different variety of puzzles.
Good, but a steep difficulty curve
When you first start the game the levels are relatively easy for a while, good for learning the mechanics of the game (which are straightforward and easy to learn). However, after a while it starts to become very difficult, especially on the levels that require you to hit several hard to reach objects 3 times each, when you have less than 20 moves. You pretty much have to hit at least one on every turn or you will lose, which is nearly impossible due to their placement.
Of course, you could use powerups but you’d have to use them every level and you’d quickly run out. Having to constantly pay for powerups to keep playing simply isn’t fun. Powerups should be a thing you use occasionally when you need that extra oomph to get the last thing or two, not something you have to rely on in nearly every level.
My suggestion is make the difficult levels a bit more forgiving by making things less difficult to reach and giving us a few more moves. This game is fun, but the difficulty curve is currently too steep for it to retain its fun factor for very long.
- Big Fish Games, Inc
- 194.3 MB
Requires iOS 9.0 or later. Compatible with iPhone, iPad, and iPod touch.
English, Dutch, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese
- Age Rating
- Rated 4+
- © 2019 Big Fish Games, Inc.
- In-App Purchases
- 200 Coin Pack $1.99
- 520 Coin Pack $4.99
- 1060 Coin Pack $9.99
With Family Sharing set up, up to six family members can use this app.