Note: Trine only works with a 32-bit operating system.
Trine is a beautiful fantasy action platformer with a fairytale-like atmosphere, following the journey of three heroes - a Wizard, a Knight and a Thief - in a quest to save the kingdom from evil. The gameplay is based on fully interactive physics - each character's different abilities and tactics can be used to invent new ways to battle an army of undead and overcome obstacles, and restore the balance of the world.
Mac System Requirements:
Operating System: Mac OS X 10.6.5 or better
Processor: Intel Mac
System Memory: 1 GB RAM
Graphics: OpenGL 2.0 compatible video card with 256 MB shared or dedicated RAM (ATI or NVIDIA)
NOTE: Please be advised that Trine does not run on Macs produced in 2006-2008 that use Intel graphics solutions. The game does run on all Macs from 2009 onwards. Macs with NVIDIA GeForce 9400M graphics may not achieve smooth gameplay.
Hard Drive: 600 MB
Other: Keyboard, Mouse with Secondary click enabled (trackpad works but is probably too uncomfortable)
If you have any questions about the game or its compatibility with your Mac, or any other technical issues or feedback, please get in touch with us (Frozenbyte) and we'll help you out! You can also check out our Community Forums at http://frozenbyte.com/board/ .
Languages: English, French, Italian, German, Spanish, Finnish
Please contact us if you have any problems! http://frozenbyte.com/contact/
Attention, les joueurs français! S'il vous plaît nous contacter si vous avez des problèmes, http://frozenbyte.com/contact/
Ratings and ReviewsSee All
Beautiful, challenging and engaging
I really enjoyed this style of gameplay. The controls were relatively straight forward so that the challenge was in determining how to solve the puzzles not in manipulating the controls to achieve what you wanted. It was also fun to have to keep all three characters in mind and consider puzzles from different perspectives. Making use the of the game physics was fun and causing chain reactions with unintended consequences was always enjoyable. I never felt stuck while still feeling quite challenged, especially once I focused on acquiring all of the treasure boxes and abilities.
I wish the knight had been better used. If the wizard had a fireball for stomping enemies, I wouldn't have ever used the knight. The last level was much more difficult than any of the previous stages, and I wish there had been a more gradual build up to better prepare you for the need for speed. The game difficulty setting did not seem to have much consequence except for the number of enemies thrown at you.
Well worth the regular price, a steal on sale!
Where did this come from? Every once in a while a game appears seemingly out of nowhere, without major fanfare, and turns out to be absolutely enchanting. I usually don't enjoy games where so much depends on well-timed jumping, dodging, stacking things and grappling, but Trine's physics feel so fluid and natural that even several deadly mishaps in a row don't cause frustration to set in. The three characters are quite distinctive in their abilities, and it's a lot of fun switching between them to find different ways to overcome obstacles and dispatch foes. The narration and dialogue (sparse, but to the point—caught in a tight spot between multiple enemies, the knight sighs: "Oh, that's just great.") are well-done and set the proper fairy-tale tone. As a bonus the audio can be enjoyed in a variety of languages, such as French and German (I can vouch for the high quality of voice-acting in these two), a little treat language learners may enjoy. Most of the magic of Trine, of course, is in the graphics. Fireflies hover around luminous flowers, waterfalls and creeks rush through the scenery, and enchanted forests and caves stretch into the distance, complete with immersive ambient noises. Although Trine is essentially a sideways affair, it feels utterly three-dimensional.
So good that I nearly felt ashamed paying no more than the sales price of $4.99 for such a gem. Don't let this one get away.
Awesome, but can get frustrating
The puzzles and the fighting isn't what's frustrating, it's getting stuck in corners, falling off of platforms, trying to do a double jump… or "pull" yourself up from an edge, stuff like that. The controls can be frustrating.
Otherwise it's an awesome game. I was going to wait for Trine 2 and save my $20, but I figured the sequal won't be out for another few months, and I didn't want to wait. It's a great game, really, but it's really frustrating in an NES kind of way. I remember throwing my controller across the room so many times because of frustrations just like the ones in this game. Throwing my MacBook Air across the room is not an option. I hope I either get used to this or I hope the sequel is less frustrating. I dont' mind difficult puzzles and bosses; it's getting stuck and dying because of it that gets me.
The developer, Frozenbyte, has not provided details about its privacy practices and handling of data to Apple.
No Details Provided
The developer will be required to provide privacy details when they submit their next app update.
- Frozenbyte Ltd.
- 574 MB
- Requires macOS 10.5 or later.
- Age Rating
- 12+ Infrequent/Mild Horror/Fear Themes Frequent/Intense Cartoon or Fantasy Violence Infrequent/Mild Alcohol, Tobacco, or Drug Use or References Infrequent/Mild Mature/Suggestive Themes Infrequent/Mild Realistic Violence
- © 2009-2011 Frozenbyte Ltd.
With Family Sharing set up, up to six family members can use this app.