Screenshots

Description

Vilmonic is a LIVING VIRTUAL WORLD. Protect and breed unique pixel-art life forms whose pixels and color have meaning. Experiment with natural selection and evolution. Craft tools, construct buildings and change the environment. Uncover the secrets of the past as you dig up ancient tech and fend off the mindless haywire zombitons.

Don't be fooled by the SUPER CUTE look, Vilmonic is a deep and complex ARTIFICIAL LIFE SIMULATOR! Your goal is to bring life back from the brink of extinction...

EVOLVING GENETIC CODE generates each creature's pixel-art body...

The shape, or morphology, of each animatroid or fungol is determined by its genes. Genes control the bending of internal bones or branches. Pixels cover the bones to create the shape of the body. The shape of the body and the number of different pixels determine the physiology of the life form.

PIXELS AND BODY SHAPE determine biological function: Hydration, nutrient use, movement, perception...

Each life form has a metabolism that processes hydration and nutrients at a rate determined by the metabo gene. The larger the life form (the more pixels in its body), the more hydration and nutrients it will need each metabolic cycle. Surface area determines how much hydration each life form evaporates. The more wrinkled the body is, the more surface area there is.

SIMPLE GRAPH-SHAPED BRAINS create complex emergent behavior. Fear, aggression, attraction, migration, flocking...

A minimal set of rules, derived from genes, controls the behavior of each animatroid. Animatroids have external sensors (motion/scent/water) and internal sensors (hunger/stress/thirst). Animatroids' brains have attraction/repulsion relationships between these sensors. It is these relationships that determine each animatroid's behavior.

NATURAL SELECTION AND BREEDING are the only way to evolve your life forms, unless you "cheat" with genetic engineering...

Your animatroids and fungols will evolve over many generations into new species. The genetic code of each life form is passed down to its offspring during reproduction, with a chance of mutation. Evolution is a slow process. To speed things up, try crafting and drinking a lot of sugary beverages. Toxic waste can also be useful (and dangerous!) It can cause drastic mutations in offspring.

USE OBSERVATION AND EXPERIMENTATION to learn the hidden rules of the world and its weird biology...

You must work from within the world to change the world, you have no godlike powers. Spread dangerous toxic waste to increase reproductive mutation rates. Drink sugary beverages to speed up time and get a better view of the process of evolution.

You are not totally alone...

There are others like you, but they don’t care about you or your important task. The uncaring, haywire zombitons are everywhere! They’re violent, selfish, and love to build their own cities. Figure out how to live with them, or risk their wrath!

What’s New

Version 1.0.102

Minor bug fix for exporting your avatar.

Ratings and Reviews

3.8 out of 5
57 Ratings

57 Ratings

SpecialPotato ,

Zombs ruin the fun

I’m going to add myself to the growing list of players who wish there were an option to remove the zombitons in this game. I played this way back when it was first released on PC and fell off it for the same reason I’m falling off it now.

I understand that zombitons play a role in the balance of the game the dev set out to design, but they really are just an annoyance to players who want to investigate the artificial life itself, and they prevent interesting habitats and food chains from developing naturally. There isn’t much of a community for artificial life games, but I think the majority of that community wants a simulation first and a game second.

I’ve seen enough of the developer’s responses to know they have a vision that depends on this tension, but I do hope they’ll consider making this an option. Until then, having to constantly micromanage zombitons by building permeable stone areas is enough to keep me from coming back.

abandon ship ,

A complaint I’ve seen addressed as well as suggestions

“The zoms ruin the game” Now this is my opinion but I feel like that is an interesting claim. But it has good reasoning. For more casual players there should be an option to turn the zoms off.
Now there are some map builders out there and it can be hard sometimes to gather the materials to earn these. For this I suggest a creative mode. Unlimited resources essentially.
Some additional content for standard edition. I get that a developer needs to make money but my friend finished the game in a week. Now to make up for lack of craftables in the base game I’ve been running experiments and attempting to alter the genetics of creatures indirectly.
Now the game itself is very fun with hours worth of fun packed inside with 10$ worth of extra content. It seems complex but I’d recommend to anyone above 12 who is even slightly interested in genetics or science in general. All in all worthy of 5 stars and a load of fun.

Lily Nightstar ,

Game ruining bug.

I’m really enjoying the game, but there’s a bug issue interrupting my gameplay. Every time a zomb hits me or I try to attack it, the game freezes. I have a way to unfreeze the game by minimizing it and then opening it up again, but my character stays in a bugged state and won’t do anything. My only way to get it out of this state is by reloading the saved world.

I can’t progress in the game because of this. Please could you address this bug?

Developer Response ,

(UPDATE: The fix is in! I'd love to know if this solved it for you.)
I'll try to get this fixed in the next update (coming soon). Thanks so much for posting this! Join the Vilmonic Discord (https://discord.gg/vilmonic) and let me know if you have any new info. Also, are you sure you want to attack the zombs? (You really don't want to attack the zombs!) :-) ~Mark

In-App Purchases

Photographer Recipes
Many new cameras, plus export your creatures!
$0.99
Tool User Recipes
Tools, beverages, food, and gadgets!
$2.99
Architect Recipes
Construction materials, furniture and roads!
$2.99
Large Maps
Worlds up to and larger than 99x99 tiles.
$2.99

App Privacy

The developer, Mark Stramaglia, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.

Supports

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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