Solve visual quantix equations
Designed for iPad
VMOD is a puzzle game about side-effects. Tap buttons to activate them. Figure out how the different buttons manipulate each other.
| Excerpt from the official SYMTAq VMOD
| VMOD is a training software for SYMTAq
| Learn working with SYMTAq elements
| by solving visual quantix equations.
| SAFETY NOTICE: KEEP AWAY FROM
| INDIVIDUALS NOT CAPABLE OF
| VISUALIZING 4 DIMENSIONAL CYBER
▼ 50 handcrafted levels
▼ an endless amount of procedurally generated levels
▼ quite a number of different mechanics
▼ colorful presentation for your pleasure
▼ minimal user interface for minimal distraction
▼ button pressing fun
▼ no ads and no In-App Purchases
I had a lot of fun making this game and I hope you have as much fun playing it. Thank you!
Support for iOS 14.5
Thank you for playing my game!
Ratings and Reviews
Though not an original type, the puzzle is fine. What bothers me (being a designer/artist) is the box on top of the background. It’s unnecessary. This is a minimalist design that focuses on the buttons. The extra box of a different color that sits on the background which, I suppose is meant to be decorative, isn’t. It’s only a visual distraction. Other than that, if you like this puzzle type, this one is an adequate form of it.
Example of why mobile puzzlers are often disappointing
The solutions aren’t really clever or interesting, most of the game is tapping random stuff and hoping you stumble into the solution. A good puzzle should have a have a simple solution that when you see makes you go “oh that’s smart,” and the process of solving it should be centralized around a catch. But you don’t get many “wow that was clever” moments like that here, and the level design feels like not much effort went into it. Each level should have its own interesting idea to contribute, and solving each puzzle should be the player’s way of exploring those ideas. Of the few “Ah-ha!” moments this game has to offer, most of them feel as if they weren’t planned by the level designer, and the way you solve a level depends completely on how you decide to try it. When there are a countless number of ways to complete each puzzle, how can any levels be thought out fully? So although there are some moments of actual problem solving here, overall it’s not great. If you’re looking to tap random buttons, this is for you. If you’re looking for some real puzzles check out the witness...
Three stars because I understand making puzzle games can be very difficult. And as a puzzle game maker I’ve made games that had similar issues. Keep trying!
Great and unique puzzle game! 🥚
In love with the simplicity that this game has and the look it sports. The puzzles are as simple as tap to light up the pegs, but as all puzzle game works, the difficulty escalates to where you have to think about each action you make. Something I noticed while playing is that with this game isn’t about how its made, its pretty well made, but just the design of the game makes it really easy to accidentally complete levels or just trial and error until you complete a level, which kind of takes away some fun, but is just a niche nitpick overall. Otherwise I would totally recommend this game.
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- Martin Knopf
- 69.7 MB
- Requires iOS 13.0 or later.
- Requires iPadOS 13.0 or later.
- iPod touch
- Requires iOS 13.0 or later.
- Requires macOS 11.0 or later and a Mac with Apple M1 chip or later.
- Age Rating
- © 2021 Martin Knopf
Up to six family members can use this app with Family Sharing enabled.