Souls + Infinity blade inspired combat.
An Eastern-themed RPG set in a world where the rules of life and death are governed by of the cycle of karma.
Wanderer of Lifetimes is a role playing game set in an Eastern-inspired land where the rules of life and death are governed by the cycle of karma. The player will set out to achieve a mission over many lifetimes that will ultimately determine the fate of the world.
The game incorporate text-adventure style narrative with 2D exploration and stamina based combat. The game mainly takes place in the living world but will also offer unique mechanics in the afterlife. Only in the afterlife can the player can spend karma accrued in life for various adjustments to their avatar such as acquiring permanent power ups/abilities and applying temporary boons to help improve the chance of success in the next life. It is through the karma system that game attempts to encourage players to find new ways of approaching challenges after experiencing failure.
- Safe area support for notched devices
Ratings and ReviewsSee All
Incredibly detailed and well thought out with only a minor glitch
There’s countless weapons and several styles of combat. I love the ability to equip whatever and mix different weapons and shields. Besides the combat, the game’s story is also amazing. The player’s actions have lasting effects on the world. For example, I accidentally destroyed a city and made the king commit suicide. The only issue I’ve had is a small glitch that keeps some completed objectives on the list, which is annoying but doesn’t affect gameplay or rewards from the objectives in any way. They just can’t be removed from the objective screen. Other than that, there haven’t been any issues. Also, I love the wandering swordsman. Recurring characters like him and the herbalist really enrich the game.
Intricately designed + good storyline = new obsession.
I am so enthralled by this game. You wander the world freely and seek out towns and other landmarks to achieve your goals. I’ve never experienced fight mechanics that are so intuitive, while still having 4 or 5 different options for various weapons and such. The karma credits after you die provide good motivation for participation in various fights while making dying not as frustrating as it could be (except maybe when you equip your weapons wrong and die right off the bat, but that is 100% a user error 😕). Beautiful mix of text based adventure with a well designed visual interface. All in all excellent!
I watched this game progress through the game dev reddit and I couldn’t wait to play it. I was not disappointed at all with the finished result. I love the art style and that the game has a story. It is unlike any phone game I have ever played. The controls are interesting because they are so different from anything I have played with before as well. The combat is easy at first but hard to master. Overall probably my favorite phone game of all time. Thank you for making this.
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- Pintian Zhang
- 418 MB
- Requires iOS 8.0 or later.
- Requires iPadOS 8.0 or later.
- iPod touch
- Requires iOS 8.0 or later.
- Age Rating
- 12+ Infrequent/Mild Alcohol, Tobacco, or Drug Use or References Infrequent/Mild Profanity or Crude Humor Frequent/Intense Cartoon or Fantasy Violence Infrequent/Mild Realistic Violence Infrequent/Mild Mature/Suggestive Themes
- © Pintian Zhang
With Family Sharing set up, up to six family members can use this app.