◆ ◆ ◆ ◆ ◆ 5/5 –
◆ ◆ ◆ ◆ ◆ 5/5 –
◆ ◆ ◆ ◆ ◇ 4/5 –

Warbands:Bushido is a miniatures board game arena with cards, miniatures, dice (i.e. dice random involved) and beautiful terrains to fight on, with both multiplayer battles boardgamers are used to, and challenging single-player scenarios.

Game has a isometric, tabletop-style look with miniature-style characters, cards, dice, pre-rendered battlefields and story-mode scenarios. There will be more than 50 various paintable units and heroes planned for full-scale release and later additions. Multiplayer skirmish will let you test your skills in best traditions of tabletop wargame classics with a fast-paced gameplay. While single-player scenarios with their own characters and events, are highly influenced by classic turn-based RPG tactics.

Game background - is the story of civil war in 16th century Japan, known as “Warring States period”. Samurais and ronins, criminals of all sorts, ninja clans, Chinese pirates, Portuguese mercenaries and firearms traders, all trying to benefit from anarchy and conflict. It is hard to find a more atmospheric and dense setting for a tactical board games.

What’s New

Version 1.26

- "Test Of Valor" Order Card issue fixed
- "Better shooter" ability issue fixed
- Minor localization fixes

Ratings and Reviews

4.3 out of 5
401 Ratings

401 Ratings

FrankWimmer ,

Beautiful, but unplayable game.

I'm appending my previous review (below), after discovering a way to mitigate the problem of the game being unresponsive. Although it's not ideal, exiting the game and restarting helps for a while. Hopefully an update will be released soon to address the bugs, but I'm glad I've found a way to play in the meantime.


I really want to love this game, but just can't in its current state. The artwork is simply gorgeous, but the game gives the impression that there was little or no bug testing prior to the game's release. After a couple of session restarts, I was finally able to make it through the tutorial. Unfortunately, I've not been able to play beyond that. My attempts to play result in buttons mysteriously accepting taps sometimes only sporadically. Most often, buttons are completely unresponsive. Even quitting the game, restarting -- and even rebooting my iPad Air -- results in mysteriously mixed results for taps. Hopefully a bug fix will be released very soon. Until then, I'm sad about the squandered potential for a beautiful and promising game.

Developer Response ,

Update: Just one last question.. Was your device on charge, while you played?

FrankWimmer, thanks! We have an iPad Air as a testing device, not sure what could go wrong. Update is incoming..

JakeBrose1 ,

Lot of luck, little strategy

You know what isn't all that fun? Carefully moving and attacking with your units only to see them lose because of bad dice rolls. I can't tell you how many times I've watched my or my opponents team get to the end game with more units but still lose because of terrible dice results. This could be a good game. The theme is good, the units look great, and the interface is pretty engaging. Clearly work went into this game's design, it is just in dire need of balancing.

Ghostofachance ,

A sad broken joke

I was looking forward to playing this and excited to try it.
But after playing it becomes apparent very quickly that this is broken and possibly unfinished. The game is built entirely around in app purchases but they forgot to put them in.
So that's the sad joke a game with potential becomes a boring and repetitive grind fest instead. As the only way to get in game money is not through the campaigns you have to buy at 100 in game currency but though multiplayer. You can only get in game money by playing multiplayer over and over. This would be fine if you didn't have to buy everything in the game. Cards new units even campaigns all cost in app money you get from multiplayer grinding. And you only get in game money through multiplayer quests or achievements (i.e. Kill x units,deal x damage) and a small amount for winning. But the rewards are by far to small to support the in app purchases economy they built.

App Privacy

The developer, Red Unit, OOO, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


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