Experience exciting, tactical, PvP multiplayer battles with stunning visuals and audio based on the epic fantasy universe, Warhammer: Age of Sigmar.

Fight and battle in an ultimate challenge to rule the Mortal Realms!

Amass an army of powerful cards including Generals, Heroes and Summons. Collect cards, level them up and use their power to crush your opponents.

Choose from many unique cards to create your own deck strategies. Deploy your powerful units to the battlefield. Enhance your tactics by deciding when to unleash game changing General and Hero Special Powers, designed to combine with infinite potential.

Send your heroes to take control of the of the mighty Realmgate and boost your deck with unique and super powered cards. These legendary cards can be played without cost, so choose your moment wisely.

Rise to become the ultimate Warlord!

Warhammer Age of Sigmar: Realm War is a true fusion of MOBA and PvP card battler.


• Command mighty Generals from Stormcast Eternals to Orruk Megabosses
• Collect a wide range of powerful, unique cards and power them up in multiple ways
• Build your deck to win based on unique tactics and strategy
• Unleash mighty Hero Powers and unique General Special Abilities
• Combine cards, powers, abilities and strategy for victory
• Defeat opponents, win battle rewards and power your way up the ranks
• Experience short, explosive action-packed battles
• Gain access to new cards and battle arenas as you move up the ranks
• Best-in-class next-gen 3D visuals on mobile
• Log-in daily to collect mystical comets and complete quests with valuable treasure

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Privacy Policy

Warhammer Age of Sigmar: Realm War is completely free to download, it is possible to play through the game without purchase, however some in game items, features and enhancements can be optionally purchased using real money. If you do not wish to use these features you can disable in app purchases in your device settings.

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Warhammer Age of Sigmar: Realm War © Copyright Games Workshop Limited 2018. Realm War, the Realm War logo, GW, Games Workshop, Warhammer, Warhammer Age of Sigmar, Stormcast Eternals, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved to their respective owners. The Pixel Toys logo is a registered trademark of Pixel Toys Ltd. © PIXEL TOYS Ltd 2018

What’s New

Version 2.3.0

Welcome to version 2.3.0 of Warhammer AoS: Realm War

- Further bug fixes and polish.

Ratings and Reviews

4.5 out of 5
5.6K Ratings

5.6K Ratings

Mooximus ,

Fantastic game! Great f2p rewards.

I put at least 10-15 hours into this far. My thoughts:

For starters the game is pure pvp which I enjoy. It’s a lot like a Moba with various tactics to utilize. It’s strategic fun and the games are pretty fast and rewarding. Lots of funny and awesome characters. It’s also Warhammer lore!

The f2p rewards are quite effective too and doesn’t starve you so much as other f2p games. One of the best two cards you can get almost instantly unlocked(pink horrors and grot warboss).

There’s two lanes you can choose from in order to overtake the enemy hero. The top lane awards you a “realm gate” that’s free to use(no mana cost) and can wreak havoc if left unchecked. Or you can go lower and play aggressive overloading the enemy player with crowd control and high attack cards that bring down the hero or towers very quickly.

I really enjoy this game a lot. The games are really short and if you’re in a clan you work together to obtain leveled chests. The better your clan does the better reward pool. And what’s really cool is that you are rewarded for each battle how well you do, so if you lose but do well enough to take two defenses down then you are rewarded 2 points to for clan chest(Maximum is 3). That’s awesome!!

Fantastic game!

hdkejd zka ,

It’s okay.

Been playing for a little while. The game is Okay. Not good, not bad, just very middling. Warhammer has an extremely rich history and back story and that’s not explored here at all. The character models look great and during losing matches, I’ve zoomed in to watch the action up close. Their matchmaking system leaves much to be desired as you easily get paired up against people so much higher level than you, you literally can’t even kill a gargant (giant) before it takes your tower and moves on to your hero. The skaven warlord recently took a small hit to his main ability. How small? It only makes a difference in over time as over the course of a match, he gets to use it one less time. When I queue up and see the enemy warlord has 8k more health than mine, I just force close the program, it’s not worth wasting time on that match. Of course being a freemium game, you get choked on coins to upgrade your units but as with all other freemium games, we should just come to expect that by now. There’s lots of daily quests and activities to keep you interested but the impact of most of them is so minimal that by completing them all, you might see a single upgrade to your deck once every 3-4 days. There’s a lot of positives to make this stand out from other tower defense games but it still needs a lot of polishing and balancing.

JWH-234 ,

Unbalanced now

I have been playing this game for a long time now. I enjoyed playing originally, even suggested and recommended to friends. Because of the over all game play and how fun it is.
But since the last couple of updates the "energy" meter for using your "cards/units " has increasingly become unbalanced.
Originally you had an opportunity to have a strong comeback given that the meter was constantly filling at a constant balanced rate. BUT now it will noticeably become slower as you are falling behind and then increases when you are at the advantage.
Now I agree with increasing the meter as you are pressing for a win, but to slow it down for the other person who is not at the advantage? To where it is essentially impossible for a comeback! It has become increasingly frustrating that in the past I had that chance for a comeback and now since those updates, it is virtually impossible.
To the people making these decisions, please change the "energy/turn " meters back to how it was originally and at the same pace/speed set at the beginning of the match and stay that way unless you're pressing the advantage. Thank you and thank you for this wonderful game.....

App Privacy

The developer, Pixel Toys, has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

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