Welcome to version 1.8.10 of Warhammer AoS: Realm War
- Further bug fixes and polish.
Ratings and Reviews
Fantastic game! Great f2p rewards.
I put at least 10-15 hours into this far. My thoughts:
For starters the game is pure pvp which I enjoy. It’s a lot like a Moba with various tactics to utilize. It’s strategic fun and the games are pretty fast and rewarding. Lots of funny and awesome characters. It’s also Warhammer lore!
The f2p rewards are quite effective too and doesn’t starve you so much as other f2p games. One of the best two cards you can get almost instantly unlocked(pink horrors and grot warboss).
There’s two lanes you can choose from in order to overtake the enemy hero. The top lane awards you a “realm gate” that’s free to use(no mana cost) and can wreak havoc if left unchecked. Or you can go lower and play aggressive overloading the enemy player with crowd control and high attack cards that bring down the hero or towers very quickly.
I really enjoy this game a lot. The games are really short and if you’re in a clan you work together to obtain leveled chests. The better your clan does the better reward pool. And what’s really cool is that you are rewarded for each battle how well you do, so if you lose but do well enough to take two defenses down then you are rewarded 2 points to for clan chest(Maximum is 3). That’s awesome!!
Been playing for a little while. The game is Okay. Not good, not bad, just very middling. Warhammer has an extremely rich history and back story and that’s not explored here at all. The character models look great and during losing matches, I’ve zoomed in to watch the action up close. Their matchmaking system leaves much to be desired as you easily get paired up against people so much higher level than you, you literally can’t even kill a gargant (giant) before it takes your tower and moves on to your hero. The skaven warlord recently took a small hit to his main ability. How small? It only makes a difference in over time as over the course of a match, he gets to use it one less time. When I queue up and see the enemy warlord has 8k more health than mine, I just force close the program, it’s not worth wasting time on that match. Of course being a freemium game, you get choked on coins to upgrade your units but as with all other freemium games, we should just come to expect that by now. There’s lots of daily quests and activities to keep you interested but the impact of most of them is so minimal that by completing them all, you might see a single upgrade to your deck once every 3-4 days. There’s a lot of positives to make this stand out from other tower defense games but it still needs a lot of polishing and balancing.
Fun, but limited game.
Outside of daily missions which basically is 5 battles a day, no reason to keep playing. Battles are unlimited, but nothing really to do with them outside of for fun.
Your ranking tends to balance out to your actual relevance to your peers in that you have a win/loss ratio that transfers to rank.
The actual drops in game come from daily free comets (chests) in game, which offer a nice beginner loot, but quickly becomes irrelevant. The battles have a chance to drop different varieties of comets, common enough to fill your 4 slots that cannot be removed only by consuming them. They take 3-8 hours to be consumed. Maybe worth battling if you could run multiple at the same time instead of one at a time, or at least the ability to remove unwanted comets and give some incentive to keep fighting until you have all 4 slots of higher tiered comets.
So, five battles a day will accomplish all of that. Currently no reason to play more. So 15-20 mins a day.
If that’s your kind of game for some decent action/effects go ahead. It is P2W, but as I mentioned it’s more balanced than most. You shouldn’t be matched with someone too outside your range. But in the end, strategy doesn’t make much of a difference. You either are weak or strong, nothing will change that. So in that sense it could use some third-fifth path to actually add some heavy strategy and excitement. Two paths that really don’t offer much of a difference is hardly off your seat entertaining.
- Pixel Toys Ltd.
- 283.5 MB
Requires iOS 9.0 or later. Compatible with iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6S, iPhone 6S Plus, iPhone SE, iPhone 7, iPhone 7 Plus, iPhone 8, iPhone 8 Plus, iPhone X, iPhone XS, iPhone XS Max, iPhone XR, iPhone 11, iPhone 11 Pro, iPhone 11 Pro Max, iPad Air, iPad Air Wi-Fi + Cellular, iPad mini 2, iPad mini 2 Wi-Fi + Cellular, iPad Air 2, iPad Air 2 Wi-Fi + Cellular, iPad mini 3, iPad mini 3 Wi-Fi + Cellular, iPad mini 4, iPad mini 4 Wi-Fi + Cellular, 12.9-inch iPad Pro, 12.9-inch iPad Pro Wi-Fi + Cellular, iPad Pro (9.7‑inch), iPad Pro (9.7-inch) Wi‑Fi + Cellular, iPad (5th generation), iPad (5th generation) Wi‑Fi + Cellular, iPad Pro (12.9‑inch) (2nd generation), iPad Pro (12.9‑inch) (2nd generation) Wi‑Fi + Cellular, iPad Pro (10.5‑inch), iPad Pro (10.5-inch) Wi‑Fi + Cellular, iPad (6th generation), iPad Wi-Fi + Cellular (6th generation), iPad Pro (11-inch), iPad Pro (11-inch) Wi-Fi + Cellular, iPad Pro (12.9-inch), iPad Pro (12.9-inch) Wi‑Fi + Cellular, iPad mini (5th generation), iPad mini (5th generation) Wi-Fi + Cellular, iPad Air (3rd generation), iPad Air (3rd generation) Wi-Fi + Cellular, iPad (7th generation), iPad (7th generation) Wi-Fi + Cellular, iPod touch (6th generation), and iPod touch (7th generation).
English, French, German, Italian, Japanese, Korean, Portuguese, Russian, Simplified Chinese, Spanish, Traditional Chinese, Turkish
- Age Rating
- Rated 12+ for the following:
- Infrequent/Mild Mature/Suggestive Themes
- Frequent/Intense Cartoon or Fantasy Violence
- Infrequent/Mild Profanity or Crude Humor
- Infrequent/Mild Realistic Violence
- Infrequent/Mild Horror/Fear Themes
- © Pixel Toys
- In-App Purchases
- Chaos Pack $9.99
- Fistful of Sigmarite $0.99
- Stash of Sigmarite $4.99
Challenge friends and check leaderboards and achievements.
With Family Sharing set up, up to six family members can use this app.