Fixes issues to be compatible with iOS 9
Ratings and Reviews
Almost fabulous war game
I love this game. It is among the best of the whole Hex War Game series. I win consistently with either the French in 10 turns or the English in 30 turns. The ability to use the Old Guard while playing the French is fun and appropriate but not decisive. I win either way. The English have to hold out for 15-25 turns while the Prussians arrive and then they overwhelm what’s left of the French including the Old Guard. The Prussian Cavalry are particularly effective in pinning the Old Guard down while Blucher concentrates his forces for the kill. Playing against the House is fun. The House is aggressive and well programmed although it’s easy to split the French army by sending out Cavalry and Jaeger units to run around the board, forcing the House to commit dozens of units to pursuits that should require only one or two units to resolve. The Developers should include a scenario where the French Old Guard joins battle before Blucher arrives. The English can still win by combining units into stronger units (up to 20 strength) and then concentrating the whole army and artillery to defeat the French pursuit that arrives in battle piecemeal.
Very Good 'light' wargame. Good Scale.
Very good 'light' wargame. More realistic than the other games that use this game engine. I won (and loss) playing both sides so I am OK with play balance. The grand scale of the battle makes it worth buying. I would like to see other battles on this scale. The game mechanics is evolving and getting better with each iteration. Maybe add an advance mode where move/fire is 'chit pull' base vs Ugo/ Igo based. This may reduce the 'God' like control of the army per turn.
2 player version either one IPad or two via wifi would be a better alternative than vassals.
Decent Napoleonic Game - could be perfect
I have played this game probably 75 times various scenarios. It is a solid system, but just a few things would really enhance the play.
#1. Have an after battle report. How many losses of each type, infantry, artillery and cavalry on both sides. List lost generals, number of standards taken, etc. Give us some battle stats!
#2. An ongoing battle report. Let us see how we are doing during play including morale.
#3. Keep playing after victory or loss. Let us finish off the enemy or die with honor to the last man.
#4. Change/improve the map graphics so we can see which areas are higher than others. Slopes and hills are very difficult to tell which side is up or down.
#5. Cavalry attacking buildings, woods or squares should be less effective. Only if the square “breaks” should it lose much strength. Also, cavalry charging from longer distances should increase the likelihood of squares being formed.
#6. How about adding a Ligny scenario? And then linking the results of Quatre Bras and Ligny to determine strengths at Waterloo? A campaign version.
#7. Randomize unit placement so there is more replay value? And, of course, free deployment would be fantastic.
Thanks for a great game!
- HexWar Games Ltd
- 591.9 MB
Requires iOS 8.0 or later. Compatible with iPhone, iPad, and iPod touch.
- Age Rating
- Rated 12+ for the following:
- Frequent/Intense Cartoon or Fantasy Violence
- Infrequent/Mild Realistic Violence
- © 2015 HexWar Games Ltd
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