At dawn on June 18th, the torrential rain which had soaked the Belgium countryside the previous day began tapering off. Seventy thousand French troops, constituting the bulk of Napoleon’s Armee du Nord, which two days earlier had vanquished the Prussian Army of the Rhine at Ligney, now expected to exploit their initial victory by destroying the unsupported and inexperienced Anglo-Dutch forces which the Duke of Wellington had deployed across the Brussels-Charleroi highway a few miles south of the inconsequential hamlet called Waterloo.

That morning at his headquarters in Le Caillou, Napoleon discussed the impending battle with his subordinates while awaiting the arrival of several French Corps which had bivouacked further south. Disagreeing with the French generals whom Wellington had consistently defeated in Spain, Napoleon insisted that his opponent was a poor commander and that the English troops were much inferior to the French. The battle which Napoleon envisioned would resemble ‘le petit dejeuner’, Wellington’s army would be devoured as easily as a light continental breakfast.

- Historically accurate game play.
- 7 missions including
- Quatre Bras
- Hougomont
- La Haye Sainte
- Plancenoit
- Waterloo
- Accurate Napoleonic Units;
- Five categories of unit quality.
- Different types of formations.
- Detailed combat analysis.
- In-depth reference charts.
- Advanced tactical features including:
- Map zoom.
- Strategic movement.
- Flank attacks.
- Low Ammo.
- Hours of Gameplay.

© 2015 HexWar Games Ltd.
© 2015 Decision Games, Inc
© 2015 Lordz Games Studio s.a.r.l.
All Rights Reserved.

Please note this games runs best on iPhone 5S+ and iPad 3+

What’s New

Version 1.3.4

Fix: Units may sometimes have been unable to attack adjacent enemy huts or tents unless charging.
Change: When a general ends alone in a hex adjacent to an enemy, after enemy shooting, it now evades if possible, or is destroyed.
Fix: Some units were not getting their shock combat bonus in a charge combat.
Fix: Some time flank attacks provided no benefit in combat.
Fix: A rare crash which could occur after charging.

Ratings and Reviews

3.8 out of 5
12 Ratings

12 Ratings

cyn12345 ,

Very Good 'light' wargame. Good Scale.

Very good 'light' wargame. More realistic than the other games that use this game engine. I won (and loss) playing both sides so I am OK with play balance. The grand scale of the battle makes it worth buying. I would like to see other battles on this scale. The game mechanics is evolving and getting better with each iteration. Maybe add an advance mode where move/fire is 'chit pull' base vs Ugo/ Igo based. This may reduce the 'God' like control of the army per turn.

2 player version either one IPad or two via wifi would be a better alternative than vassals.

umbrellaumbrella ,

Decent Napoleonic Game - could be perfect

I have played this game probably 75 times various scenarios. It is a solid system, but just a few things would really enhance the play.

#1. Have an after battle report. How many losses of each type, infantry, artillery and cavalry on both sides. List lost generals, number of standards taken, etc. Give us some battle stats!

#2. An ongoing battle report. Let us see how we are doing during play including morale.

#3. Keep playing after victory or loss. Let us finish off the enemy or die with honor to the last man.

#4. Change/improve the map graphics so we can see which areas are higher than others. Slopes and hills are very difficult to tell which side is up or down.

#5. Cavalry attacking buildings, woods or squares should be less effective. Only if the square “breaks” should it lose much strength. Also, cavalry charging from longer distances should increase the likelihood of squares being formed.

#6. How about adding a Ligny scenario? And then linking the results of Quatre Bras and Ligny to determine strengths at Waterloo? A campaign version.

#7. Randomize unit placement so there is more replay value? And, of course, free deployment would be fantastic.

Thanks for a great game!

FrankCarrollPFM ,

Almost fabulous!

This is probably the best of the hex games. It’s had a rough time lately. It’s like the developers aren’t paying attention. The allies in this current iteration are not able to combine units. It’s odd that functionality would be gone. The Imperial Guard used to be a reliable force held in reserve by the French. Now they don’t ever seem to show up. Come on, guys. The new cannon ranges are great. Go back to the beginning and don’t break the good stuff and fix the bad. Assign somebody who cares about the game.


HexWar Games Ltd
1.1 GB

Requires iOS 12.0 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Infrequent/Mild Realistic Violence
Frequent/Intense Cartoon or Fantasy Violence


  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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