Yōdanji: The Roguelike 9+

Kotobuki Solution Co., Ltd.

    • 4.7 • 19 Ratings
    • $2.99



Coffee-break rogue-like themed after Japanese folklore tales.

Coffee-break rogue-like themed after Japanese folklore tales.

Your phone gets the ability to summon and trap yōkai - numerous spirits that have been living hidden among us (until now). Admire them and give them witty nicknames and then put them in the brutal ever-changing dungeon to try and summon even more yōkai! Spooky cute graphics and powders made from various body parts included.

- Traditional roguelike with touch controls in mind
- Spooky cute pixel-art graphics
- Huge variety of playable characters
- Fancy "ō" letter that destroys our SEO (Yodanji and yokai, anyone?)

* Comparing with other KEMCO RPGs, Yōdanji has a much steeper learning curve and is more difficult in general. Don't be deterred, though! "The greater the obstacle, the more glory in overcoming it", or so they say. And if you are unfamiliar with roguelikes, getting good in Yōdanji can open up a whole new world of games!

What’s New

Version 1.1.4

This app has been updated by Apple to display the Apple Watch app icon.

* Japanese text updates
* Hotfixes for issues caused by the previous update
* Controller and keyboard support (first pass)
* Updated dpad graphics
* Gentle Grass and Spiky Shrubs grow and wither in accordance with Game Of Life rules, except the ones that are adjacent to or directly under Kodama - those always live
* New rooms
* Bug fixes

Ratings and Reviews

4.7 out of 5
19 Ratings

19 Ratings

Susein McSwayney ,

Phenomenal roguelike/dungeon crawler

This game offers a wealth of unique and interesting mechanics that differentiate it from other games of similar genres. I will note that it is very difficult, but that is a plus imo.

The UI is actually really nice, the tutorial is helpful in learning said UI, and the game has a unique atmosphere among the genre that I truly appreciate. I’ve played countless mobile roguelikes and this is unquestionably one of my favorites.

chaceRider ,

A Fun, Charming (but Difficult!) Roguelike

Every once in a while, I feel the old itch for Nethack or Dungeon Crawl. Unfortunately, nowadays I have much less time & energy to spend on such games... which makes a smaller and more portable (but no less difficult or charming) game like this absolutely perfect. Admittedly, my prior experience probably made it easier for me to pick up, but I still feel like this game explains itself very well. The controls are smooth, the mechanics intuitive, and the yokai theme and cute graphics are both very fun to look at.

My only complaint is actually the difficulty -- so far, I've had half my attempts end in starvation, UNLESS I'm lucky enough to find a Wood Omamori early. Perhaps I just need to fine-tune my strategy more, but it still feels like my run's success hinges on getting this random item. (I mean, not that I don't still die even with one, but at least it's not to "well I straight up haven't found enough food anywhere, time to lose HP every turn with no options to fix that before I perish.") It feels a bit imbalanced and frustrating, especially when the enemies are often difficult enough on their own!

Still, this is a really easy game to pick up and play during lunch breaks, as advertised, and I consider it to be $3 very well spent. Thanks, Kemco!

Crisis Criteria ,

Fun, but please fix this bug!

The game itself is pretty fun-- simple compared to other roguelikes I've played (there aren't many items, the creature stats are pretty easy to understand, etc.) but deceptively challenging. In terms of gameplay, it's not perfect: some of the creatures are pretty unbalanced compared to others, and some of the in-game explanations are lacking or worded in confusing ways (how exactly do Kōdama's abilities work? and what does it mean in Kannushi's arrow description that reflected arrows do triple the damage?), but it's still pretty enjoyable.

There is one particular bug that keeps frustrating me, though. It's happened 3 times now. At least 2 of the times, I was playing as Kyubi. When getting knocked back by Oni's Kanabo attack, I somehow got knocked slightly off the invisible grid the game uses and thus became unable to interact with any items on the ground, including the stairs (because I couldn't go in their squares), or attack "adjacent" enemies with the normal attack. (Strangely, the Aura Bullet still works.) Because it locked me out of progressing any further, I ended up having to abandon all of the runs, which was quite frustrating because I was doing really well up to that point.

So please fix that when you get a chance.

App Privacy

The developer, Kotobuki Solution Co., Ltd., has not provided details about its privacy practices and handling of data to Apple. For more information, see the developer’s privacy policy.

No Details Provided

The developer will be required to provide privacy details when they submit their next app update.


  • Family Sharing

    Up to six family members can use this app with Family Sharing enabled.

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