iPhone Screenshots


You can also try out the free version of the game, "Zombie Ball"!

Zombies have invaded a quiet suburban neighborhood and the only thing that can stop them is a giant metal ball, the latest invention from the crazy professor’s garage!

Tilt your device to control the ball movement and roll over waves of zombies before they break into your neighbors' houses and eat their brains.

When rolling over zombies just doesn’t cut it anymore, use powerful gadgets from the professor's lab. Unlock them and take terror back to zombies!

"Zombie Ball is very simple yet addicting." - AppAdvice.com
"It’s a different sort of Zombie slaying game and I actually recommend it." - Paranerds.com
"Zombie pancakes anyone?" - BulletproofPixel.com

- over 40 levels of zombie squishing frenzy
- 3 different game modes; arcade, survival and timed
- 12 unlockable gadgets (shotgun, mine, laser and others)
- 20 unlockable skins
- 4 unique audio tracks
- online leaderboards and achievements via Game Center!
- more to come in updates, which are already on the way!

Note! Visit the support site to see the trailer and to send us comments and suggestions; we are not able to respond to customer reviews nor efficiently monitor them.

Trailer: http://j.mp/zb-trailer
Web site: http://j.mp/zombieball

What’s New

Version 1.7.6

- Improvements in supporting non-320x480 devices.
- Removal of some third-party integrations.
- Addition of 64-bit support, resulting in requirement for iOS 5.1.1+.

Ratings and Reviews

5.0 out of 5
1 Rating

1 Rating

Shawn of the deceased ,


Coolest game I could have on my phone! Hope more zombie games come out!

ScottySauce ,


The idea is simple but genius. Honestly, after those infernal zombies from Plants vs. Zombies who doesn’t want to squash a zombie or two? The game begins with a cartoon storyline explaining that zombies have appeared and a scientist has created a massive ball to destroy them. Then a map is displayed and you begin the first level. Each level represents a different section of the map. Your mission is to defend the house of each level from the invading zombies. Zombies come from all directions and your only defense is the ball. To kill a zombie, tilt your iDevice so that the ball runs them over. If zombies reach your house you begin to lose health points from the house’s health bar, which is displayed above the house. If the health points reach zero, you lose. Points are awarded for every zombie killed. At the end of each level, points earned are added to the running total, and the next level (or area) is unlocked. You can earn bonus points by killing two or more zombies in a row. The game supports OpenFeint for score sharing. Zombie Ball is very simple yet addicting. Even with such easy controls, it still takes a while to get the hang of moving the ball well enough to kill the desired zombies. In later levels, more zombies appear as well as larger ones so the game remains challenging. If you’re looking for a little zombie revenge, check out this game.

I'm really looking forward to future update with this game because there is just so much that can be added to make it even better. More balls, weapons, zombies, neighborhoods and so much more........I CAN'T WAIT! it would be pretty cool if I could also calibrate the game so I could play while lying down holding it in front of me rather than having to sit and look down at it. I would really love to see Game Center added with leaderboards and achievements and if this were universal for iPad it would be truly AWESOME!! Keep up the great work guys!

Lord Gek ,

Tilt to SMASH!

An original zombie slaying game with a wide variety of levels and weapons!


Nenad Kajgana
26.5 MB

Requires iOS 5.1.1 or later. Compatible with iPhone, iPad, and iPod touch.



Age Rating
Infrequent/Mild Horror/Fear Themes
Infrequent/Mild Realistic Violence
Frequent/Intense Cartoon or Fantasy Violence


  • Game Center

    Challenge friends and check leaderboards and achievements.

  • Family Sharing

    With Family Sharing set up, up to six family members can use this app.

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