You’re thinking that Morphite, a hybrid of 3D first-person adventure and shooter, looks a lot like Hello Games’ popular No Man’s Sky. And we don’t disagree. Especially at first blush, the titles do seem to share a lot in common, including the overarching science-fiction themes. But you might be surprised to learn that the team at Crescent Moon Games drew inspiration from a different iconic title.
“Morphite started out as a love letter to Metroid Prime,” says lead designer and writer Josh Presseisen. “In fact, it was more of a love letter to the Metroid that never happened on the Nintendo 64.”
Say. No. More.
But actually, say more.
“If you like exploration, Morphite is your game. There is plenty to find and do, be it space battles, riding in vehicles, searching in deep caves and underwater lakes, or just floating down a river on a lazy planet,” explains Josh. “If you're into stories and narrative, the game is fully voiced as far as the main storyline goes, and I think has a charming personality all its own.”
Morphite offers an intergalactic adventure that spans eight-plus hours and comes to life via a quirky tale across the stars. You control Myrah Kale, a spacefaring heroine on a quest for the rare, sought-after Morphite, partly so she can figure out what the heck it is. As she investigates alien worlds, she’ll meet a cast of oddball characters and unravel the mysteries surrounding her foggy past.
The unique narrative is complemented by a colorful, minimalistic visual style that leans on a low-polygon, flat-shaded worlds and enemies, resulting in a silky smooth experience. Couple the title’s fluid framerate with responsive, fully customizable controls—yes, there are options for auto-shooting and intuitive scanning, which feel wonderful—and we think you’ll find plenty of reasons to boldly go where no mobile gamer has gone before.