Remember the good old days of platforming, when wise-cracking furry mascots helped fuel console system sales? Super Cat Tales 2 does, and it channels this nostalgia into a ridiculously fun handheld romp.
It’s all here: cute characters, robot invaders, green grass stages, deep blue water levels—even desert bits full of sinking sand. Collectibles are everywhere, and in end-of-stage showdowns, you’ve got to take down your evil android oppressors.
And it’s all been lovingly designed for modern-day touchscreen play. Like the first Super Cat Tales, jumping is automated. Holding either side of the screen moves you in that direction. Double-tapping makes your kitty run and activates special abilities unique to each cat—a new twist in this sequel.
Different cats join your crew, widening the ways you can move around these dense, secret-packed levels. While the game’s star, Alex, can run up walls, the burly Sergeant McMeow takes out enemies by running into them. Sailor Shinji can swim against fast water currents, handy in water levels (and all this time, we thoughts cats hated water).
This mix of abilities—and vulnerabilities—means you can’t just blaze through Super Cat Tales 2. You often have to take it one jump at a time, switching among cats to make sure you have the right kitty for the task at hand. But never fear: Even if you miss a leap, chances are you’ll land on your feet.