GET STARTED

Master Star Trek’s Final Frontier

How to build an empire at warp speed in Star Trek Fleet Command.

Star Trek Fleet Command

MMO Strategy SciFi Warfare

View

Just started exploring the vast universe of Star Trek Fleet Command? With these expert tips, you’ll have an ace in the (worm)hole as you fight your way across the Alpha Quadrant.

Before warping into deep space, recruit crewmembers for your starship—like William Riker, who boosts the attack of every officer aboard.

Preparing to boldly go

Early on, your starships have only enough power to reach low-level systems. But you can boost your warp-drive range by upgrading vessels and building powerful new ones like Ambassador Spock’s Jellyfish. That’s how you’ll find Nausicaans, Andorians, Gorn, and other factions offering lucrative missions.

Remember that your starbase’s location has no effect on your range: Your ship just needs warp drives of a certain strength to enter a system.

Your starbase starts with only one dry dock, but as you level it up you can add more. Lots of room for your growing fleet!

Place that base

Your starbase can move among distant systems—it isn’t fixed in space. Relocate it to reduce travel time when hunting or gathering resources.

To do so, first recall and dock your ships, then tap on another system. If it has planets that can support starbases (denoted by a special icon) and enough free space, tap “Relocate Base” to give yourself a new home. Just keep in mind that making the jump requires a Relocation Token, which you can acquire during missions and every few days in your free chests.

Like rock-paper-scissors, every ship type—Explorer, Interceptor, Battleship—is stronger or weaker than another type. Memorize this combat triangle before heading into battle!

Craving crystals

Play the Combat Training missions! Winning these battles against increasingly tough hostiles yields great rewards—including Dilithium, a resource that’s very hard to come by. Use it to fuel your early starbase construction.

The Sarcophagus is a rare Klingon battleship that excels in Territory Capture missions. Maybe you’ll own it one day!

Refining rules

Eventually you’ll unlock the Refinery, a critical building where you can process the raw crystal, gas, and ore you’ve mined. Construct this as soon as the research becomes available.

Initially, refined materials fall under two classes: Common and Uncommon. When you reach level 18 or so, Uncommon materials—among the most useful upgrades in the galaxy—will start showing up more frequently. Not only do they make your vessels extremely powerful, they’re also required for certain building upgrades.

Keep your Refinery running as frequently as possible. If you’ve stockpiled enough raw materials (grab those mining nodes!) and your player level is high enough, you can process double or triple batches.

Choose your side

At around level 20, you’ll gain access to systems inside Federation, Romulan, and Klingon space. Commit to one of these factions when scenarios prompt you—or just dive into the conflict by destroying one faction’s ships to build your reputation with the other two.

Once you earn 500 points with a faction, they’ll start offering Daily Goals to mine resources or destroy enemies. Completing objectives gives you a reputation boost and some handy faction credits. In time you may be entrusted with powerful, unique ships. Keep at it, and a Klingon B’Rel-class Bird-of-Prey—or even the Enterprise—could be yours!