

MEET THE DEVELOPER
Learn Hoops on Your HomeCourt

HomeCourt: Basketball Training
Upgrade Your Game.
HomeCourt is the AR basketball coach you never knew you needed.
Using artificial intelligence (AI) and augmented reality (AR) to shape its interactive training games, the app can tell whether you’re shooting off the dribble, catching and shooting, or practicing free throws. It’ll measure your release time and the angle of your shot. It knows how fast you’re moving before you shoot and can calculate your vertical leap.

And after your workout, you can see performance charts and a video breakdown.
The company’s shot-tracking prototype kicked everything off, says HomeCourt cofounder Philip Lam. “Even though it could only track shots in a few specific situations,” he says, “it made us believe it was possible to use a single smartphone camera to track complex basketball activities.”

Today the company has employees in Hong Kong and San Jose, California, and users across the globe. Here Lam explains how HomeCourt got into the game.
”Before we launched, we played pickup basketball every week, and we started talking about how great it would be if we could get our stats—who hit the most shots, who got the most rebounds, all that stuff. And the idea just came up: Can we actually use the camera on the phone to do that for us? That’s how it started.
We built HomeCourt on mobile to make it affordable to players around the world. We came up with the idea of simulating the Stephen Curry tennis-ball drill with an interactive AR experience. That turned out to be the foundation of HomeCourt’s dribble workout. Everyone on the team was really excited to try it and compete with each other.

Most other basketball training applications are content-based—no other mobile solution provides this system of proven training techniques combined with real-time AI-powered analysis.
In mid-2018, we built a prototype that could track advanced metrics, like release angle, release time, and vertical jump. We named this feature Shot Science. At the time, the iPhone X was the latest iOS device. It was powerful, but it still wasn’t fast enough to run Shot Science in real time and enable players to hear audio shot analysis during a live practice.
The new iPhone series came in September 2018, and it was a much more powerful device for running machine-learning algorithms. We found our algorithm ran six times faster in the iPhone series with the A12 Bionic chip.

With the optimization of our algorithm, we could finally offer Real-Time Shot Science <beginning with the iPhone XR, XS, and XS Max>. The opportunity to demonstrate that at the 2018 Apple iPhone event was definitely one of the most special days in our journey so far.
We’ve had parents tell us that it becomes a competition with videogames: “Oh, they really do practice more, and they play fewer videogames, and we’re really happy about it!” And I’m really happy about it too!
And yes, we definitely still play every week.”