We all know games are an art form. But in Kontrast, the levels are actual living works of art – pin these black and white illustrations up in a gallery and no-one would think a prank was being pulled.
At its most basic, in Kontrast you need to get little circles and squares from one end of the level to the other. To do so, you have to work out how the Rube Goldberg-style contraption in each level’s illustration works.
There are interactive parts in each scene: pulleys you can turn, lamps you twist and catapults you can load up. You have to feel out what’s possible with your fingers; Kontrast does not spoon-feed you any solutions.
It’s a heady mix of surrealism and logic, a great game to play if you want something that really values your time. There’s no grinding, no bloat and the developer recommends you play through the whole thing in one sitting.
The seven levels will last you up to half an hour, less if you’re a puzzle genius. But it'll take longer if you spend some time just soaking up the artwork. And we suggest you do: Kontrast is a game as clever as it is beautiful.