Age of Strategy 4+

Daniel Mezes

Designed for iPad

    • Free
    • Offers In-App Purchases

Screenshots

Description

Age of Strategy is a free pixely turn based Strategy Game set in the age of empires and knights, vikings and samurais, winged hussars and Templars and many more!

If you find any problem, write me so i can fix immediately!

Loads of campaigns, skirmishes and multiplayer games are waiting for you!

NOT a pay to win game! The in-app payment option is for speeding up progress.
The game is a retro-like 16-bit game, so it is not pretty and it has no fancy animations. This is a pure gameplay-oriented turn based strategy.


***FEATURES***
- More than 500 Campaign maps to pass (Historical ones too! eg: Battle of Troy and so on)
- More than 140 Skirmish maps to fight on
- More than 350 units and buildings
- More than 120 technologies to invent
- Rewarding system: Collecting stars on each map (Based on your performance) will grant you gems used for unlocking new troops or buildings!
- Spell Upgrades: Do you find a map too hard? You can ease the difficulty with various spells that can be bought with gems! (Used on consumption)
- Battle against AI on skirmish maps like in classic strategy games!
- Battle against or with real players worldwide!
- Upgrades section containing hundreds of new units, technologies and buildings openable with gems (Including some fun units)!

***UNIT REQUESTS***

There are many requests for new and unique units (eg. historical heroes), I am pretty open to this since it's pretty easy to implement a new unit. Please join the

forum, post there the idea and i will make it!

***IF YOU INSTALL IT***

- Please be kind with the rating, since the developer is me alone, and i plan to fix every problem and bring in new things! (eg. mapeditor, unit editor)
- Feel free to send me any suggestions concerning any part of the game (Gameplay, units, unit properties, new unit suggestions, graphics etc...)
- If you would like to take part in creating this game (eg. maps, graphics, translation, ideas) send me an email and/or join the forums/discord!

***FOR A START***

1. Go to Single Player (Or skirmish)
2. Play a map
3. If you have any, send me suggestions!
4. If not, enjoy the game!

Have fun!

What’s New

Version 1.021

New campaigns:Across Worlds, Anocobra
New maps: in Historical maps section (1 maps)
New maps: in FAN maps section (3 maps)
New random maps:Scorched Wasteland 31x31
New multiplayer scenario maps:Faction Arena 46x46, Castle Fight 2 40x40
New skins:Renaissance pack
New game modes: for local and multiplayer matches:
Last TC standing
Regicide
Capture the artifact
Nomad
New mapeditor features:Several new options, including inheriting units from preceding campaign map (for campaign designers)
Engine change:Cooldowns now kept between transforms of the unit (if the new form also has that effect)
Engine change:Summoning abilities will consume sacrifice costs AFTER summoning is successful (so no longer accidentally cancelled summons will take your sacrificed units)
Fix:Messages are shown only for the interested players: new tech invented, pop limit reached, unique or legendary rule, factory limits reached, also ALL messaging triggers
Fix:Factories inventing a tech will no longer re-start same tech invention again
Bugfix:War canoe didn't remove terrain drawbacks for units it can carry.
Bugfix:Organ gun was not requiring Gunpowder tech before.
Change:Galley line p.armor decreased. 6/7/8->4/5/6
Change:Trireme line p.armor increased. 3/4/5->4/5/6
Change:Foot Knight and all other with same bonuses (Mercenary Foot Knight, Nordic Warlord, Huskarl, Spartan Hoplite, Taxiarchos, Jaguar Warrior , Rajput, Legionary, Pretorian, Druzhinnik, Teuton Foot Knight) bonus damage vs [Medium Infantry] +30% -> +45%
Change:Knight and all other with same bonuses (Axe Knight, Crusade Cavalry, Crusade Knight, Crusader Leader, Mounted Templar Knight, Teuton Knight, Teuton Lancer, Companion Cavalry, Samurai Cavalry, Daimyo, Disband Knight, Hussar, Lord Knight, Condotierro, Gallic Cavalry, Arabic Cavalry, Amir, Noyan, Reiter, Centurion, Equites, Auxilary Cavalry, War Elephant, Persian Elephant) bonus damage vs [Heavy Infantry] +75% -> +65%
Change:Chariot and all other with same bonuses (Celtic Chariot, Shield Knight, Catahract, Lazarus Knight) bonus damage vs [Heavy Infantry] +60% -> +50%
Change:Battlefield blacksmith ability range +1, Makeshift Tools ability Mend Rate +2 -> +4, all 3 of abilities lasts 3->4 turns.
Change:Macemen damage bonus vs Heavy Infantry +100%->+50%+6.
Change:Flailmen no longer ignore armor. Attack power 12/14->9/11, but weapon effect dealing straight armor ignoring damage vs flesh and blood enemies is added with power 4/5.

App Privacy

The developer, Daniel Mezes, indicated that the app’s privacy practices may include handling of data as described below. For more information, see the developer’s privacy policy.

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