Stick War: Saga 12+

RTS 1v1 2v2 & Epic Campaigns‪!‬

Max Games Studios

Designed for iPad

    • Free
    • Offers In-App Purchases

Screenshots

Description

Real-Time Multiplayer Strategy
PVP Matches.
• Take control of any unit at any time!
• No “Pay for Power”!

Team up with friends!
• 2v2 Matches
• Add your friends and battle it out!

Single Player Modes:
• Huge ever expanding campaign!
• Practice your strategies vs AI’s

Custom Armies
Build your own Battle Decks
• Collect and unlock from a growing selection of Army types.
• Add Upgrades to your deck and research powerful army bonuses.
• Enhancements such as the “Rune of Reanimation”: will cause any poisoned enemy units to respawn as Zombies! Or as you will know them “Deads!”.
• Choose from spells such as a giant bubble that blocks incoming projectiles, or “Snow Squall” to freeze entire legions!
• Generals of each of the major nations are now available to add. Play as “Prince Atreyos” leader of the Speartons or “Princess Kytchu” bowmaster of the Archidons.

Customize your Battlefield
• Custom your troops with unique Skins!
• Custom Statues! Shiny Gold!
• Custom voice-lines and Emotes.

Live Replays
• Watch and share games.
• Pause, rewind, fast forward replays.
• Watch games from any of the players' views.

Massive Growing Campaign *In Development for release early 2022*
• An expansive campaign with multiple chapters being developed
• Fully animated comic book, music video style cut scenes.

Huge Storylines and in-depth world:
• The Order Empire led by King Zarek and brother, Zilaros the Royal Hand, have finally defeated the Chaos Empire. Together you discover Medusa has been slain. What lay hidden in the depths of her keep will set you on the adventure of a lifetime. Your reward: strategy, and war!

In a world called Inamorta where weapons are religion the struggle for dominance continues. The classic cast of nations still thrive. The Swordwrath, Speartons, Archidons, Magikill, and the Giants are joined by many other nations, each with their own unique fighting style such as the “Sicklewrath", from simple farmers to deadly splash damage warriors. The Chaos Empires, ranged unit “Eclipsors” are flying bat-like creatures raining arrows from above. “Shadowrath” are ninja assassins and these are only a small taste.

What’s New

Version 2024.3.1667

Campaign is released. Zarek and Zilaros, of the Order Empire, have conquered
Gargos, the leader of the Chaos. What they discover next will change
everything!

Ratings and Reviews

4.7 out of 5
7 Ratings

7 Ratings

epictoad ,

Yessir

They got multiplayer, i am a happy man

jumex7 ,

Games good

Yup games good

Willemakou ,

Stick war legacy is better

I M going to compare this a lot to stick war legacy, as I think they should be, seeing that this is supposed to be some sort of successor of it.

Legacy perfected its mechanics:
User control is a massive boon, as it doubled your damage and you can predict and dodge enemy attacks. For the archidon, you could pester enemies from afar and dodge other arrows, yet wasn’t all that strong apart from early game to defend yourself from swordwrath. This game has none of that. Movement is sluggish, so you can’t dodge arrows and damage feels barely increased. User controlling is also slower, needing to press two different buttons instead of simply on the unit you want to control. And miners are completely unaffected, so you can’t jumpstart your economy do build up a barebones defence.
Unit capacity made sense in legacy. Miners, swordwrath and archidons all being 1 made sense. Spearton being 2, because one of them can easily take on 2 swordwrath. Magikill being 5, since they can spawn up to 4 minions. And giants being 4 because they are big. Here, there are over double than what you expect. 3 or something for just a miner? Miners take up half of your unit capacity, and because of the little leveling up to your economy you can do in this game, you’ll need every single one you can get. Miner hustle feels like it barely has an impact, even if it’s almost free. No wonder they made you able to train multiple units at a time, because it’s so slow. 11 seconds for a swordwrath is ridiculous. I know the unit capacity is increased to compensate, but not nearly enough. In the level where you fight Spearos, you only have 75, which is like having 30 in Legacy. You simply cannot build a big enough army to gain momentum and kill him, yet your castle archidons just make him run away, causing a stalemate. Even on the lowest difficulty
You are essentially stuck with level 0 units compared to Legacy, so no wonder they made powerups a part of the game balance, but then again, do you put in units, or power ups in your deck? You can make decks in this game, which is certainly interesting but doesn’t work well with the games foundation. In Legacy, you are supposed to be able to use every tool at your disposal to defeat the enemy. If you lose, then it is simply because of poor strategy, usually. Here, it begs the question of “Am I bad, or am I just using the wrong deck?”
I think combining Legacy’s mechanics with this deck building mechanic might actually work really well. But, I’ll just stick to Stick War: Legacy for now. Doubt anyone will read this anyway

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