
Live Link Face
Artes gráficas e design
Grátis
Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad.
Capture facial performances for MetaHuman Animator:
- Live Link Face supports both real-time and processed animation.
- MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans.
- The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin.
- Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11.
Real-time animation for MetaHumans:
- The Live Link Face app generates animation to drive a MetaHuman Character in real time.
- Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin.
- This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11.
Real-time animation for non-MetaHuman characters:
- Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network.
- Visualize facial expressions in real time with live rendering in Unreal Engine.
- Drive a 3D preview mesh, optionally overlaid over the video reference on the phone.
- Record the raw ARKit animation data and front-facing video reference footage.
- Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration.
Timecode support for multi-device synchronization:
- Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage.
- Video reference is frame accurate with embedded timecode for editorial.
Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine:
- Trigger recording remotely so actors can focus on their performances.
- Capture slate names and take numbers consistently.
- Extract data for processing and storage.
Browse and manage the library of captured takes:
- Delete takes within Live Link Face, share via AirDrop.
- Transfer directly over network when using MetaHuman Animator.
- Review captured footage on-device.
- Adds the ability to use any on-device front or rear facing camera.
- Adds support for up to 120 FPS capture when using a non-TrueDepth camera.
- Adds support for external USB cameras on USB-C equipped iPads.
- Adds face mesh preview overlay in MetaHuman Animator mode.
- Fixes bug on iPad where takes would be recorded in an incorrect orientation.
- MetaHuman Animator mode is now available on devices without a TrueDepth camera.
Unreal Engine, responsável pelo desenvolvimento do app, indicou que as práticas de privacidade do app podem incluir o gerenciamento de dados conforme descrito abaixo. Para obter mais informações, consulte a política de privacidade do app .
Dados não coletados
Os desenvolvedores não coletam nenhum dado deste app.
Acessibilidade
O desenvolvedor ainda não indicou quais recursos de acessibilidade são compatíveis com esse app. Saiba mais
Informações
- Venda
- Epic Games International, S.a.r.l.
- Tamanho
- 122,3 MB
- Categoria
- Artes gráficas e design
- Compatibilidade
Requer o iOS 16.0 ou posterior.
- iPhone
Requer o iOS 16.0 ou posterior. - iPad
Requer o iPadOS 16.0 ou posterior.
- Idiomas
Chinês simplificado e mais 3
- Chinês simplificado, Coreano, Inglês, Japonês
- Idade
AL
- Copyright
- © 2025 Epic Games, Inc.