Live Link Face

Artes gráficas e design

Grátis

Live Link Face for effortless facial animation in Unreal Engine—capture performances for use in Unreal Engine from your iPhone or iPad. Capture facial performances for MetaHuman Animator: - Live Link Face supports both real-time and processed animation. - MetaHuman Animator uses Live Link Face to capture performances, then applies its own processing to create high-fidelity facial animation for MetaHumans. - The Live Link Face app captures raw video and depth data, which can be transmitted directly from your device into Unreal Engine for use with the MetaHuman plugin. - Facial animation created with MetaHuman Animator can be applied to any MetaHuman character in just a few clicks. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for MetaHumans: - The Live Link Face app generates animation to drive a MetaHuman Character in real time. - Animation data is streamed to Unreal Engine over a network using the MetaHuman Live Link Plugin. - This workflow requires an iPhone (12 or above) and a desktop PC running Windows 10/11. Real-time animation for non-MetaHuman characters: - Stream out ARKit animation data live to an Unreal Engine instance via Live Link over a network. - Visualize facial expressions in real time with live rendering in Unreal Engine. - Drive a 3D preview mesh, optionally overlaid over the video reference on the phone. - Record the raw ARKit animation data and front-facing video reference footage. - Tune the capture data to the individual performer and improve facial animation quality with rest pose calibration. Timecode support for multi-device synchronization: - Select from the system clock, an NTP server, or use a Tentacle Sync device to connect with a master clock on stage. - Video reference is frame accurate with embedded timecode for editorial. Control Live Link Face remotely with OSC or via the MetaHuman Plugin for Unreal Engine: - Trigger recording remotely so actors can focus on their performances. - Capture slate names and take numbers consistently. - Extract data for processing and storage. Browse and manage the library of captured takes: - Delete takes within Live Link Face, share via AirDrop. - Transfer directly over network when using MetaHuman Animator. - Review captured footage on-device.

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- Adds the ability to use any on-device front or rear facing camera. - Adds support for up to 120 FPS capture when using a non-TrueDepth camera. - Adds support for external USB cameras on USB-C equipped iPads. - Adds face mesh preview overlay in MetaHuman Animator mode. - Fixes bug on iPad where takes would be recorded in an incorrect orientation. - MetaHuman Animator mode is now available on devices without a TrueDepth camera.

Unreal Engine, responsável pelo desenvolvimento do app, indicou que as práticas de privacidade do app podem incluir o gerenciamento de dados conforme descrito abaixo. Para obter mais informações, consulte a política de privacidade do app .

  • Dados não coletados

    Os desenvolvedores não coletam nenhum dado deste app.

    As práticas de privacidade podem variar, por exemplo, conforme os recursos que você usa ou sua idade. Saiba Mais

    O desenvolvedor ainda não indicou quais recursos de acessibilidade são compatíveis com esse app. Saiba mais

    • Venda
      • Epic Games International, S.a.r.l.
    • Tamanho
      • 122,3 MB
    • Categoria
      • Artes gráficas e design
    • Compatibilidade
      Requer o iOS 16.0 ou posterior.
      • iPhone
        Requer o iOS 16.0 ou posterior.
      • iPad
        Requer o iPadOS 16.0 ou posterior.
    • Idiomas
      Chinês simplificado e mais 3
      • Chinês simplificado, Coreano, Inglês, Japonês
    • Idade
      AL
    • Copyright
      • © 2025 Epic Games, Inc.